Team report ยท Lower league

๐ŸชƒEUREKA๐Ÿฆ˜

Power 61.9 ยท #1 of 26 on Anchor ยท Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 37% ยท 23rd of 26 ยท 11 rounds
  • 2000m 6 gate madness 30% ยท 24th of 26 ยท 7 rounds
Winning the most points
  • 2200m 1v1 75% ยท 3rd of 25 ยท 7 rounds
  • 1800m 1v1 64% ยท 4th of 25 ยท 8 rounds
  • 1000m 6 gate madness 57% ยท 13th of 25 ยท 8 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Cores in 2000m 1v1

โ† all cores
๐ŸชƒEUREKA๐Ÿฆ˜
  • Silva Surferbeats 67% ยท 3 races ยท 2 won ยท 3 top 3

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%37%
21000m 6 gate madness100%57%
31200m 12 gate WTA100%100%
41400m 1v1100%50%
51200m 6 gate madness100%52%
61800m 1v1100%64%
71600m 6 gate madness100%100%
81800m 12 gate WTA100%100%
92200m 1v1100%75%
102000m 6 gate madness100%30%
112200m 6 gate madness100%21%
121000m 1v1100%37%
131000m 6 gate madness100%57%
141400m 1v1100%50%
151200m 6 gate madness100%52%
161800m 1v1100%64%
171600m 6 gate madness100%100%
182200m 1v1100%75%
191000m 1v196%37%
201200m 6 gate madness95%52%
212000m 6 gate madness87%30%
222200m 6 gate madness85%21%
232200m 1v185%75%
241000m 1v184%37%
251400m 1v176%50%
262000m 6 gate madness71%30%
271800m 1v162%64%
281000m 6 gate madness49%57%
292200m 1v136%75%
301200m 6 gate madness22%52%
311600m 6 gate madness16%100%
321200m 1v116%100%
332000m 6 gate madness7%30%
341400m 6 gate madness7%100%
351200m 6 gate madness5%52%
362200m 1v15%75%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).