- 1000m 1v1 37% ยท 23rd of 26 ยท 11 rounds
- 2000m 6 gate madness 30% ยท 24th of 26 ยท 7 rounds
- 2200m 1v1 75% ยท 3rd of 25 ยท 7 rounds
- 1800m 1v1 64% ยท 4th of 25 ยท 8 rounds
- 1000m 6 gate madness 57% ยท 13th of 25 ยท 8 rounds
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Roster fit ยท Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (โ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ60%. Read down a column to pick who runs it.
Cores in 1000m 1v1
โ all cores- Crazy Desirewon 4 of 11 (avg 50%) ยท league rank Top 32% (52%)
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ30).