Team report ยท Lower league

๐ŸชƒEUREKA๐Ÿฆ˜

Power 61.9 ยท #1 of 26 on Anchor ยท Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 37% ยท 23rd of 26 ยท 11 rounds
  • 2000m 6 gate madness 30% ยท 24th of 26 ยท 7 rounds
Winning the most points
  • 2200m 1v1 75% ยท 3rd of 25 ยท 7 rounds
  • 1800m 1v1 64% ยท 4th of 25 ยท 8 rounds
  • 1000m 6 gate madness 57% ยท 13th of 25 ยท 8 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Roster fit ยท Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (โ˜… = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ€“60%. Read down a column to pick who runs it.

๐ŸชƒEUREKA๐Ÿฆ˜
Core1000m1v1avg 50% ยท 3.8/map2200m1v1avg 50% ยท 3.3/map1200m6 gate madnessavg 50% ยท 3.2/map1400m1v1avg 50% ยท 2.8/map2000m6 gate madnessavg 50% ยท 2.7/map1800m1v1avg 50% ยท 2.6/map1000m6 gate madnessavg 50% ยท 2.5/map1600m6 gate madnessavg 50% ยท 2.2/map2200m6 gate madnessavg 50% ยท 1.9/map1200m12 gate WTAavg 8.3% ยท 1.0/map
Crazy Desire
Top 32%
won 4/11
Top 24%
top 3 1/7
Top 30%
top 3 5/8
โ˜…Top 4%
won 1/3
Crazy Triumph
Middle
top 3 5/7
Top 37%
top 3 3/8
Top 27%
won 1/3
Starling Fang
Middle
top 3 3/4
Middle
won 5/8
The Kill Code
โ˜…Top 26%
โ˜…Top 24%
top 3 4/8
Middle
won 0/3
Empress of Fire
โ˜…Top 3%
top 3 5/5
Silva Surfer
โ˜…Top 29%
top 3 1/7
Middle
Parinirvana
Middle
top 3 3/3
Hammered Beast
Middle
โ˜…Top 18%
top 3 2/3
Tokens
Top 35%
won 1/3
Top 23%
top 3 3/5
Monaro
Bottom 31%
top 3 3/7
Bonus Tokens
โ˜…Top 28%
won 4/4
โ˜…Top 8%
top 3 2/3
Getting Hammered
Middle
top 3 0/3
Bottom 22%
Bottom 17%
Daisy Tokens
Middle
top 3 1/5
Lazarus
Top 24%
won 0/3
Missing in Action
Middle
Top 28%
won 1/3
Uluru
Top 40%
top 3 1/3
Nakatomi Plaza
โ˜…Top 24%
won 0/1
Cuz Tokens
Middle
top 3 0/2
Ghost Strike
Bottom 30%
Virtual Insanity
Top 24%
won 0/1

Cores in 1000m 1v1

โ† all cores
๐ŸชƒEUREKA๐Ÿฆ˜
  • Crazy Desirewon 4 of 11 (avg 50%) ยท league rank Top 32% (52%)

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%37%
21000m 6 gate madness100%57%
31200m 12 gate WTA100%100%
41400m 1v1100%50%
51200m 6 gate madness100%52%
61800m 1v1100%64%
71600m 6 gate madness100%100%
81800m 12 gate WTA100%100%
92200m 1v1100%75%
102000m 6 gate madness100%30%
112200m 6 gate madness100%21%
121000m 1v1100%37%
131000m 6 gate madness100%57%
141400m 1v1100%50%
151200m 6 gate madness100%52%
161800m 1v1100%64%
171600m 6 gate madness100%100%
182200m 1v1100%75%
191000m 1v196%37%
201200m 6 gate madness95%52%
212000m 6 gate madness87%30%
222200m 6 gate madness85%21%
232200m 1v185%75%
241000m 1v184%37%
251400m 1v176%50%
262000m 6 gate madness71%30%
271800m 1v162%64%
281000m 6 gate madness49%57%
292200m 1v136%75%
301200m 6 gate madness22%52%
311600m 6 gate madness16%100%
321200m 1v116%100%
332000m 6 gate madness7%30%
341400m 6 gate madness7%100%
351200m 6 gate madness5%52%
362200m 1v15%75%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).