Team report · Lower league

🪃EUREKA🦘

Power 51.3 · #20 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1400m 1v1 35% · 35th of 40 · 29 rounds
  • 1800m 1v1 42% · 32nd of 40 · 26 rounds
  • 1200m 6 gate madness 44% · 29th of 40 · 35 rounds
Winning the most points
  • 1600m 6 gate madness 70% · 4th of 40 · 24 rounds
  • 2000m 6 gate madness 63% · 6th of 40 · 30 rounds
  • 2200m 1v1 59% · 9th of 40 · 34 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

🪃EUREKA🦘
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
Crazy Desire
Top 32%
won 22/39
★Top 24%
top 3 22/35
Top 30%
top 3 11/23
★Top 4%
won 1/10
Getting Hammered
Middle
top 3 16/30
Bottom 22%
won 11/26
Bottom 17%
top 3 14/24
Crazy Triumph
Middle
top 3 16/35
Top 37%
top 3 13/23
Top 27%
won 0/10
Hammered Beast
Middle
top 3 17/30
★Top 18%
top 3 14/24
Tokens
★Top 35%
won 21/34
★Top 23%
top 3 12/20
Silva Surfer
★Top 29%
top 3 19/30
Middle
top 3 7/20
Missing in Action
Middle
top 3 12/35
Top 28%
won 3/10
Parinirvana
Middle
top 3 13/24
The Kill Code
★Top 26%
★Top 24%
top 3 8/23
Middle
won 0/10
Nakatomi Plaza
★Top 24%
won 10/29
Daisy Tokens
Middle
top 3 12/20
Virtual Insanity
Top 24%
won 0/10
Doechii
Top 36%
won 0/10
Ghost Strike
Bottom 30%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Crazy Desire1111.1× avg
Getting Hammered901.0× avg
Crazy Triumph681.0× avg
Hammered Beast641.2× avg
Tokens641.3× avg
Silva Surfer611.1× avg
Missing in Action470.8× avg
Parinirvana 351.1× avg
The Kill Code330.6× avg
Nakatomi Plaza310.7× avg
Daisy Tokens201.2× avg
Virtual Insanity100.0× avg
Doechii100.0× avg
Ghost Strike101.2× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%56%
21000m 6 gate madness100%42%
31200m 12 gate WTA100%40%
41400m 1v1100%35%
51200m 6 gate madness100%44%
61800m 1v1100%42%
71600m 6 gate madness100%70%
81800m 12 gate WTA100%80%
92200m 1v1100%59%
102000m 6 gate madness100%63%
112200m 6 gate madness100%55%
121000m 1v1100%56%
131000m 6 gate madness100%42%
141400m 1v1100%35%
151200m 6 gate madness100%44%
161800m 1v1100%42%
171600m 6 gate madness100%70%
182200m 1v1100%59%
191000m 1v1100%56%
201200m 6 gate madness99%44%
212000m 6 gate madness99%63%
222200m 6 gate madness97%55%
232200m 1v193%59%
241000m 1v187%56%
251400m 1v180%35%
262000m 6 gate madness74%63%
271800m 1v164%42%
281000m 6 gate madness51%42%
292200m 1v141%59%
301200m 6 gate madness25%44%
311600m 6 gate madness12%70%
321200m 1v112%50%
332000m 6 gate madness7%63%
341400m 6 gate madness7%50%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).