- 1400m 1v1 35% · 35th of 40 · 29 rounds
- 1800m 1v1 42% · 32nd of 40 · 26 rounds
- 1200m 6 gate madness 44% · 29th of 40 · 35 rounds
- 1600m 6 gate madness 70% · 4th of 40 · 24 rounds
- 2000m 6 gate madness 63% · 6th of 40 · 30 rounds
- 2200m 1v1 59% · 9th of 40 · 34 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Crazy Desire | 52% won 22/39 | 43% | ★53% top 3 22/35 | — | 50% | — | 53% top 3 11/23 | 48% | 43% | ★12% won 1/10 |
| Getting Hammered | 49% | 49% | — | 52% top 3 16/30 | 49% | 49% won 11/26 | 49% | 47% top 3 14/24 | 49% | — |
| Crazy Triumph | 52% | — | 52% top 3 16/35 | — | 52% | — | 52% top 3 13/23 | 47% | — | 10% won 0/10 |
| Hammered Beast | 50% | 50% | 48% | 52% top 3 17/30 | 51% | 53% | 50% | ★54% top 3 14/24 | 50% | 7.7% |
| Tokens | — | ★56% won 21/34 | — | 56% | — | 54% | — | 47% | ★57% top 3 12/20 | — |
| Silva Surfer | — | 52% | — | 55% top 3 19/30 | — | ★55% | — | 53% | 53% top 3 7/20 | — |
| Missing in Action | 51% | — | 52% top 3 12/35 | — | 50% | — | 51% | 47% | — | 10.0% won 3/10 |
| Parinirvana | 50% | 46% | 44% | 51% | 50% | 52% | 50% | 52% top 3 13/24 | 45% | 6.8% |
| The Kill Code | 52% | — | 51% | — | 52% | — | ★53% top 3 8/23 | — | — | 8.6% won 0/10 |
| Nakatomi Plaza | — | — | 52% | — | ★53% won 10/29 | 52% | — | 52% | — | 11% |
| Daisy Tokens | — | 54% | — | ★58% | — | 53% | — | — | 55% top 3 12/20 | — |
| Virtual Insanity | 50% | — | 52% | — | 48% | — | 50% | — | — | 10% won 0/10 |
| Doechii | 52% | — | 51% | — | — | — | 53% | — | — | 9.3% won 0/10 |
| Ghost Strike | 49% | 53% | 46% | 48% | 45% | 51% | 49% | 50% | 53% | 7.9% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).