Team report · Lower league

🪃EUREKA🦘

Power 51.3 · #20 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1400m 1v1 35% · 35th of 40 · 29 rounds
  • 1800m 1v1 42% · 32nd of 40 · 26 rounds
  • 1200m 6 gate madness 44% · 29th of 40 · 35 rounds
Winning the most points
  • 1600m 6 gate madness 70% · 4th of 40 · 24 rounds
  • 2000m 6 gate madness 63% · 6th of 40 · 30 rounds
  • 2200m 1v1 59% · 9th of 40 · 34 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 2200m 1v1

← all cores
🪃EUREKA🦘
  • Tokensbeats 62% · 34 races · 21 won · 34 top 3

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%56%
21000m 6 gate madness100%42%
31200m 12 gate WTA100%40%
41400m 1v1100%35%
51200m 6 gate madness100%44%
61800m 1v1100%42%
71600m 6 gate madness100%70%
81800m 12 gate WTA100%80%
92200m 1v1100%59%
102000m 6 gate madness100%63%
112200m 6 gate madness100%55%
121000m 1v1100%56%
131000m 6 gate madness100%42%
141400m 1v1100%35%
151200m 6 gate madness100%44%
161800m 1v1100%42%
171600m 6 gate madness100%70%
182200m 1v1100%59%
191000m 1v1100%56%
201200m 6 gate madness99%44%
212000m 6 gate madness99%63%
222200m 6 gate madness97%55%
232200m 1v193%59%
241000m 1v187%56%
251400m 1v180%35%
262000m 6 gate madness74%63%
271800m 1v164%42%
281000m 6 gate madness51%42%
292200m 1v141%59%
301200m 6 gate madness25%44%
311600m 6 gate madness12%70%
321200m 1v112%50%
332000m 6 gate madness7%63%
341400m 6 gate madness7%50%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).