Team report · all teams

🪃EUREKA🦘

Power 55.0 · #8 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 43% · 24th of 33 · 27 rounds
  • 1200m 6 gate madness 42% · 24th of 33 · 24 rounds
  • 2000m 6 gate madness 46% · 19th of 32 · 21 rounds
Winning the most points
  • 2200m 1v1 69% · 3rd of 32 · 25 rounds
  • 2200m 6 gate madness 78% · 4th of 31 · 14 rounds
  • 1600m 6 gate madness 64% · 11th of 32 · 16 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

🪃EUREKA🦘
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Crazy Desire
Top 32%
won 12/27
★Top 24%
top 3 13/24
Top 30%
top 3 10/19
★Top 4%
won 0/7
Getting Hammered
Middle
top 3 11/21
Bottom 22%
won 11/19
Bottom 17%
top 3 10/16
Crazy Triumph
Middle
top 3 9/24
Top 37%
top 3 9/19
Top 27%
won 1/7
Tokens
★Top 35%
won 17/25
★Top 23%
top 3 7/14
Hammered Beast
Middle
top 3 10/21
★Top 18%
top 3 10/16
Silva Surfer
★Top 29%
top 3 10/21
Middle
top 3 6/14
Missing in Action
Middle
top 3 12/24
Top 28%
won 1/7
The Kill Code
★Top 26%
★Top 24%
top 3 9/19
Middle
won 2/7
Parinirvana
Middle
top 3 6/16
Nakatomi Plaza
★Top 24%
won 11/20
Daisy Tokens
Middle
top 3 11/14
Virtual Insanity
Top 24%
won 0/7
Doechii
Top 36%
won 1/7
Ghost Strike
Bottom 30%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Crazy Desire800.9× avg
Getting Hammered631.2× avg
Crazy Triumph500.9× avg
Tokens461.2× avg
Hammered Beast441.0× avg
Silva Surfer421.0× avg
Missing in Action321.1× avg
The Kill Code261.1× avg
Parinirvana 230.8× avg
Nakatomi Plaza211.1× avg
Daisy Tokens141.6× avg
Virtual Insanity70.0× avg
Doechii71.7× avg
Ghost Strike70.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%43%
21000m 6 gate madness100%48%
31200m 12 gate WTA100%71%
41400m 1v1100%54%
51200m 6 gate madness100%42%
61800m 1v1100%55%
71600m 6 gate madness100%64%
81800m 12 gate WTA100%57%
92200m 1v1100%69%
102000m 6 gate madness100%46%
112200m 6 gate madness100%78%
121000m 1v1100%43%
131000m 6 gate madness100%48%
141400m 1v1100%54%
151200m 6 gate madness100%42%
161800m 1v1100%55%
171600m 6 gate madness100%64%
182200m 1v199%69%
191000m 1v199%43%
201200m 6 gate madness99%42%
212000m 6 gate madness96%46%
222200m 6 gate madness91%78%
232200m 1v185%69%
241000m 1v180%43%
251400m 1v175%54%
262000m 6 gate madness67%46%
271800m 1v159%55%
281000m 6 gate madness54%48%
292200m 1v138%69%
301200m 6 gate madness28%42%
311600m 6 gate madness20%64%
321200m 1v120%0%
332000m 6 gate madness9%46%
341400m 6 gate madness9%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).