Team report · all teams

🪃EUREKA🦘

Power 55.0 · #8 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 43% · 24th of 33 · 27 rounds
  • 1200m 6 gate madness 42% · 24th of 33 · 24 rounds
  • 2000m 6 gate madness 46% · 19th of 32 · 21 rounds
Winning the most points
  • 2200m 1v1 69% · 3rd of 32 · 25 rounds
  • 2200m 6 gate madness 78% · 4th of 31 · 14 rounds
  • 1600m 6 gate madness 64% · 11th of 32 · 16 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 2200m 1v1

← all cores
🪃EUREKA🦘
  • Tokensbeats 68% · 25 races · 17 won · 25 top 3

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%43%
21000m 6 gate madness100%48%
31200m 12 gate WTA100%71%
41400m 1v1100%54%
51200m 6 gate madness100%42%
61800m 1v1100%55%
71600m 6 gate madness100%64%
81800m 12 gate WTA100%57%
92200m 1v1100%69%
102000m 6 gate madness100%46%
112200m 6 gate madness100%78%
121000m 1v1100%43%
131000m 6 gate madness100%48%
141400m 1v1100%54%
151200m 6 gate madness100%42%
161800m 1v1100%55%
171600m 6 gate madness100%64%
182200m 1v199%69%
191000m 1v199%43%
201200m 6 gate madness99%42%
212000m 6 gate madness96%46%
222200m 6 gate madness91%78%
232200m 1v185%69%
241000m 1v180%43%
251400m 1v175%54%
262000m 6 gate madness67%46%
271800m 1v159%55%
281000m 6 gate madness54%48%
292200m 1v138%69%
301200m 6 gate madness28%42%
311600m 6 gate madness20%64%
321200m 1v120%0%
332000m 6 gate madness9%46%
341400m 6 gate madness9%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).