Team report · Lower league

Latin Racing

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Edge Panther3270.9× avg
Frozen Blade2921.0× avg
Livid Jaguar2361.0× avg
Cyber Overdrive2331.3× avg
Titan Mage2311.2× avg
Forge Serpent2111.2× avg
Iron Dynamo2080.7× avg
Creeper2000.9× avg
Violet Jaguar1871.0× avg
Grace to Glory1831.1× avg
Twilight Havoc1690.0× avg
Legacy Runner1690.9× avg
Vivid Rebel1680.8× avg
Peak Crown1681.2× avg
Stormstride1651.0× avg
Phantom Panther1620.5× avg
Cryo Havoc1541.4× avg
First Light1541.0× avg
Darling Cash1531.4× avg
Flux Dagger1510.8× avg
Lynx Mystic1481.0× avg
Frost Rocket1481.0× avg
Cold Rush1451.5× avg
Final Flash1440.6× avg
Mistfall1380.8× avg
Brutal Bullet1340.3× avg
Divine Riot1171.2× avg
Swift Fist1141.3× avg
Luna Reese1120.3× avg
Hex Crusher1101.5× avg
Silent Bruiser1100.6× avg
Drift Mirage1070.8× avg
Vapor Blade1060.1× avg
Nervy Runner1011.2× avg
Nyxara1000.7× avg
Starline980.8× avg
Stormveil941.0× avg
Whispering Rain930.5× avg
Lightning Gale891.0× avg
Hyperstrike671.0× avg
Blueline Rebel600.2× avg
Quick Cream570.5× avg
Core Oracle570.3× avg
Tidal Strike540.2× avg
Petal Storm500.5× avg
Vespera500.7× avg
Diamond Heart501.5× avg
Blue Vortex471.4× avg
Saberwind460.4× avg
Flame Dash410.3× avg
Grand Nectar400.2× avg
Scarlet Panther371.1× avg
Ashfall360.2× avg
Radiant Blitz361.3× avg
Ryuu350.0× avg
Phoenix Crown340.5× avg
Better Luck Next Time261.7× avg
Cinder King241.3× avg
Burning Obelisk240.3× avg
Divine Rush231.7× avg
Brazen Mantis140.5× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).