Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 6 gate madness
✕ close- First Lighttop 3 1 of 1 (avg 50%)
- Silent Bruisertop 3 1 of 1 (avg 50%)
- Creepertop 3 4 of 7 (avg 50%) · league rank Top 4% (57%)
- Vivid Rebeltop 3 1 of 1 (avg 50%) · league rank Top 16% (55%)
- Divine Rushtop 3 1 of 2 (avg 50%) · league rank Top 33% (53%)
- Flame Dashtop 3 0 of 2 (avg 50%) · league rank Top 40% (52%)
- Final Flashtop 3 2 of 3 (avg 50%) · league rank Middle (52%)
- Frozen Bladetop 3 4 of 6 (avg 50%) · league rank Middle (52%)
- Nervy Runnertop 3 2 of 3 (avg 50%) · league rank Middle (51%)
- Edge Panthertop 3 1 of 4 (avg 50%) · league rank Middle (51%)
- Legacy Runnertop 3 8 of 12 (avg 50%) · league rank Middle (51%)
- Mistfalltop 3 3 of 12 (avg 50%) · league rank Bottom 33% (50%)
- Cyber Overdrivetop 3 8 of 12 (avg 50%) · league rank Bottom 32% (50%)
- Frost Rockettop 3 2 of 6 (avg 50%) · league rank Bottom 26% (49%)
- Lynx Mystictop 3 1 of 2 (avg 50%) · league rank Bottom 13% (46%)
- Luna Reesetop 3 2 of 12 (avg 50%) · league rank Bottom 8% (44%)
- Peak Crowntop 3 0 of 1 (avg 50%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).