Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 6 gate WTA
✕ close- Grace to Glorywon 1 of 6 (avg 17%) · league rank Top 11% (21%)
- Better Luck Next Timewon 1 of 2 (avg 17%) · league rank Top 29% (20%)
- Titan Magewon 2 of 8 (avg 17%) · league rank Middle (19%)
- Forge Serpentwon 0 of 6 (avg 17%) · league rank Middle (18%)
- Lightning Galewon 0 of 2 (avg 17%) · league rank Middle (17%)
- Violet Jaguarwon 3 of 4 (avg 17%) · league rank Middle (17%)
- Cyber Overdrivewon 2 of 3 (avg 17%) · league rank Bottom 39% (16%)
- Whispering Rainwon 0 of 1 (avg 17%)
- Brazen Mantiswon 0 of 1 (avg 17%)
- Brutal Bulletwon 0 of 3 (avg 17%) · league rank Bottom 32% (15%)
- Nervy Runnerwon 1 of 3 (avg 17%) · league rank Bottom 24% (13%)
- Twilight Havocwon 0 of 3 (avg 17%) · league rank Bottom 15% (12%)
- Final Flashwon 0 of 3 (avg 17%) · league rank Bottom 13% (12%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).