Team report · Lower league

Latin Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1200m 6 gate WTA

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Latin Racing
  • Scarlet Pantherwon 2 of 16 (avg 17%) · league rank Top 15% (20%)
  • Cyber Overdrivewon 0 of 4 (avg 17%) · league rank Top 25% (19%)
  • Starlinewon 4 of 16 (avg 17%) · league rank Top 34% (19%)
  • Frost Rocketwon 1 of 4 (avg 17%) · league rank Top 39% (18%)
  • Nervy Runnerwon 2 of 7 (avg 17%) · league rank Middle (16%)
  • Swift Fistwon 1 of 5 (avg 17%) · league rank Middle (16%)
  • Livid Jaguarwon 1 of 16 (avg 17%) · league rank Middle (16%)
  • Saberwindwon 0 of 5 (avg 17%) · league rank Middle (16%)
  • Silent Bruiserwon 0 of 3 (avg 17%) · league rank Middle (16%)
  • Divine Rushwon 2 of 3 (avg 17%) · league rank Bottom 36% (15%)
  • Cold Rushwon 0 of 3 (avg 17%) · league rank Bottom 29% (15%)
  • Divine Riotwon 1 of 2 (avg 17%) · league rank Bottom 28% (15%)
  • Lynx Mysticwon 2 of 3 (avg 17%) · league rank Bottom 25% (14%)
  • Diamond Heartwon 2 of 6 (avg 17%) · league rank Bottom 25% (14%)
  • Edge Pantherwon 0 of 3 (avg 17%) · league rank Bottom 23% (14%)
  • Final Flashwon 1 of 3 (avg 17%) · league rank Bottom 22% (14%)
  • Frozen Bladewon 3 of 12 (avg 17%) · league rank Bottom 22% (14%)
  • Vivid Rebelwon 1 of 3 (avg 17%) · league rank Bottom 16% (13%)
  • Phantom Pantherwon 2 of 6 (avg 17%) · league rank Bottom 10% (12%)
  • Core Oraclewon 0 of 6 (avg 17%) · league rank Bottom 4% (10%)
  • Vapor Bladewon 0 of 3 (avg 17%) · league rank Bottom 2% (9.8%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).