Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 24 gate madness
✕ close- Stormstridetop 3 1 of 6 (avg 13%) · league rank Top 24% (14%)
- Divine Riottop 3 1 of 8 (avg 13%) · league rank Top 30% (14%)
- Cold Rushtop 3 2 of 6 (avg 13%) · league rank Top 32% (13%)
- Creepertop 3 0 of 4 (avg 13%) · league rank Top 33% (13%)
- Cyber Overdrivetop 3 1 of 10 (avg 13%) · league rank Top 33% (13%)
- Saberwindtop 3 0 of 4 (avg 13%) · league rank Top 34% (13%)
- Darling Cashtop 3 1 of 6 (avg 13%) · league rank Top 35% (13%)
- Cinder Kingtop 3 0 of 4 (avg 13%) · league rank Top 35% (13%)
- Frost Rockettop 3 1 of 4 (avg 13%) · league rank Top 36% (13%)
- Blue Vortextop 3 1 of 4 (avg 13%) · league rank Top 40% (13%)
- Nervy Runnertop 3 1 of 4 (avg 13%) · league rank Middle (12%)
- Drift Miragetop 3 0 of 4 (avg 13%) · league rank Middle (12%)
- Diamond Hearttop 3 2 of 4 (avg 13%) · league rank Middle (12%)
- Legacy Runnertop 3 0 of 2 (avg 13%) · league rank Middle (12%)
- First Lighttop 3 1 of 6 (avg 13%) · league rank Middle (11%)
- Edge Panthertop 3 1 of 12 (avg 13%) · league rank Middle (11%)
- Livid Jaguartop 3 0 of 10 (avg 13%) · league rank Middle (11%)
- Titan Magetop 3 0 of 2 (avg 13%)
- Hyperstriketop 3 0 of 2 (avg 13%)
- Lynx Mystictop 3 1 of 10 (avg 13%) · league rank Middle (11%)
- Frozen Bladetop 3 1 of 14 (avg 13%) · league rank Bottom 39% (10%)
- Violet Jaguartop 3 0 of 6 (avg 13%) · league rank Bottom 38% (10%)
- Grace to Glorytop 3 0 of 8 (avg 13%) · league rank Bottom 36% (10%)
- Starlinetop 3 0 of 4 (avg 13%) · league rank Bottom 34% (9.8%)
- Mistfalltop 3 0 of 6 (avg 13%) · league rank Bottom 33% (9.8%)
- Vivid Rebeltop 3 0 of 8 (avg 13%) · league rank Bottom 33% (9.7%)
- Quick Creamtop 3 1 of 4 (avg 13%) · league rank Bottom 29% (9.3%)
- Peak Crowntop 3 1 of 4 (avg 13%) · league rank Bottom 28% (9.2%)
- Luna Reesetop 3 0 of 2 (avg 13%) · league rank Bottom 25% (8.7%)
- Nyxaratop 3 1 of 6 (avg 13%) · league rank Bottom 23% (8.5%)
- Petal Stormtop 3 0 of 4 (avg 13%) · league rank Bottom 20% (8.1%)
- Whispering Raintop 3 0 of 4 (avg 13%) · league rank Bottom 20% (8.1%)
- Silent Bruisertop 3 1 of 10 (avg 13%) · league rank Bottom 18% (7.8%)
- Blueline Rebeltop 3 0 of 4 (avg 13%) · league rank Bottom 18% (7.7%)
- Final Flashtop 3 0 of 8 (avg 13%) · league rank Bottom 14% (7.3%)
- Phantom Panthertop 3 1 of 10 (avg 13%) · league rank Bottom 10% (7.0%)
- Ashfalltop 3 0 of 4 (avg 13%) · league rank Bottom 8% (6.9%)
- Core Oracletop 3 0 of 4 (avg 13%) · league rank Bottom 8% (6.8%)
- Grand Nectartop 3 0 of 4 (avg 13%) · league rank Bottom 6% (6.7%)
- Vapor Bladetop 3 0 of 6 (avg 13%) · league rank Bottom 5% (6.6%)
- Twilight Havoctop 3 0 of 8 (avg 13%) · league rank Bottom 1% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).