Team report · Lower league

Latin Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1000m 24 gate madness

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Latin Racing
  • Blue Vortextop 3 0 of 5 (avg 13%) · league rank Top 4% (17%)
  • Legacy Runnertop 3 1 of 7 (avg 13%) · league rank Top 6% (17%)
  • Swift Fisttop 3 4 of 11 (avg 13%) · league rank Top 24% (14%)
  • Diamond Hearttop 3 1 of 3 (avg 13%) · league rank Top 24% (14%)
  • Stormstridetop 3 3 of 13 (avg 13%) · league rank Top 25% (14%)
  • Darling Cashtop 3 2 of 6 (avg 13%) · league rank Top 26% (14%)
  • Cyber Overdrivetop 3 2 of 11 (avg 13%) · league rank Top 35% (13%)
  • Stormveiltop 3 1 of 11 (avg 13%) · league rank Middle (12%)
  • Hyperstriketop 3 1 of 7 (avg 13%) · league rank Middle (12%)
  • Grace to Glorytop 3 0 of 6 (avg 13%) · league rank Middle (11%)
  • Frozen Bladetop 3 2 of 14 (avg 13%) · league rank Middle (11%)
  • Violet Jaguartop 3 0 of 10 (avg 13%) · league rank Middle (11%)
  • Frost Rockettop 3 0 of 5 (avg 13%) · league rank Middle (11%)
  • Starlinetop 3 2 of 12 (avg 13%) · league rank Middle (11%)
  • Divine Rushtop 3 0 of 4 (avg 13%) · league rank Middle (11%)
  • Saberwindtop 3 0 of 4 (avg 13%) · league rank Middle (11%)
  • Silent Bruisertop 3 0 of 11 (avg 13%) · league rank Middle (11%)
  • Divine Riottop 3 0 of 2 (avg 13%)
  • Cinder Kingtop 3 2 of 4 (avg 13%) · league rank Middle (11%)
  • Titan Magetop 3 3 of 11 (avg 13%) · league rank Middle (10%)
  • Nervy Runnertop 3 1 of 5 (avg 13%) · league rank Middle (10%)
  • Edge Panthertop 3 2 of 18 (avg 13%) · league rank Bottom 37% (9.8%)
  • Drift Miragetop 3 1 of 13 (avg 13%) · league rank Bottom 37% (9.7%)
  • Lynx Mystictop 3 1 of 10 (avg 13%) · league rank Bottom 36% (9.6%)
  • Cold Rushtop 3 0 of 6 (avg 13%) · league rank Bottom 34% (9.4%)
  • Vivid Rebeltop 3 1 of 13 (avg 13%) · league rank Bottom 30% (8.8%)
  • Creepertop 3 0 of 3 (avg 13%) · league rank Bottom 28% (8.7%)
  • Livid Jaguartop 3 0 of 6 (avg 13%) · league rank Bottom 27% (8.5%)
  • First Lighttop 3 0 of 6 (avg 13%) · league rank Bottom 26% (8.4%)
  • Luna Reesetop 3 1 of 7 (avg 13%) · league rank Bottom 23% (8.1%)
  • Final Flashtop 3 0 of 8 (avg 13%) · league rank Bottom 18% (7.7%)
  • Whispering Raintop 3 0 of 7 (avg 13%) · league rank Bottom 14% (7.3%)
  • Blueline Rebeltop 3 0 of 4 (avg 13%) · league rank Bottom 13% (7.1%)
  • Phantom Panthertop 3 0 of 14 (avg 13%) · league rank Bottom 9% (6.8%)
  • Ashfalltop 3 0 of 4 (avg 13%) · league rank Bottom 7% (6.6%)
  • Core Oracletop 3 0 of 3 (avg 13%) · league rank Bottom 6% (6.6%)
  • Brutal Bullettop 3 0 of 3 (avg 13%) · league rank Bottom 6% (6.6%)
  • Phoenix Crowntop 3 0 of 4 (avg 13%) · league rank Bottom 4% (6.5%)
  • Vapor Bladetop 3 0 of 6 (avg 13%) · league rank Bottom 3% (6.4%)
  • Twilight Havoctop 3 0 of 3 (avg 13%) · league rank Bottom 1% (6.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).