Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 22 gate WTA
✕ close- Nervy Runnerwon 0 of 4 (avg 4.5%) · league rank Top 8% (6.6%)
- Legacy Runnerwon 1 of 2 (avg 4.5%) · league rank Top 13% (6.0%)
- Livid Jaguarwon 0 of 6 (avg 4.5%) · league rank Top 20% (5.6%)
- Flame Dashwon 0 of 4 (avg 4.5%) · league rank Top 27% (5.1%)
- Starlinewon 0 of 4 (avg 4.5%) · league rank Top 27% (5.1%)
- Violet Jaguarwon 0 of 6 (avg 4.5%) · league rank Top 30% (5.0%)
- Frost Rocketwon 0 of 4 (avg 4.5%) · league rank Top 30% (5.0%)
- Edge Pantherwon 1 of 12 (avg 4.5%) · league rank Top 38% (4.6%)
- First Lightwon 0 of 6 (avg 4.5%) · league rank Top 40% (4.5%)
- Cyber Overdrivewon 1 of 8 (avg 4.5%) · league rank Middle (4.4%)
- Mistfallwon 0 of 6 (avg 4.5%) · league rank Middle (4.4%)
- Drift Miragewon 0 of 2 (avg 4.5%)
- Titan Magewon 0 of 2 (avg 4.5%)
- Grace to Glorywon 0 of 2 (avg 4.5%)
- Swift Fistwon 0 of 6 (avg 4.5%) · league rank Middle (4.3%)
- Flux Daggerwon 0 of 8 (avg 4.5%) · league rank Middle (4.2%)
- Iron Dynamowon 0 of 4 (avg 4.5%) · league rank Middle (4.2%)
- Creeperwon 1 of 14 (avg 4.5%) · league rank Middle (4.2%)
- Divine Riotwon 0 of 4 (avg 4.5%) · league rank Middle (3.9%)
- Stormveilwon 0 of 6 (avg 4.5%) · league rank Middle (3.8%)
- Frozen Bladewon 2 of 10 (avg 4.5%) · league rank Middle (3.6%)
- Hex Crusherwon 0 of 4 (avg 4.5%) · league rank Middle (3.4%)
- Saberwindwon 0 of 4 (avg 4.5%) · league rank Bottom 38% (3.3%)
- Lynx Mysticwon 0 of 4 (avg 4.5%) · league rank Bottom 35% (3.2%)
- Peak Crownwon 0 of 8 (avg 4.5%) · league rank Bottom 34% (3.1%)
- Whispering Rainwon 0 of 4 (avg 4.5%) · league rank Bottom 30% (2.9%)
- Cryo Havocwon 0 of 6 (avg 4.5%) · league rank Bottom 26% (2.8%)
- Luna Reesewon 0 of 2 (avg 4.5%) · league rank Bottom 26% (2.8%)
- Silent Bruiserwon 0 of 4 (avg 4.5%) · league rank Bottom 25% (2.7%)
- Core Oraclewon 0 of 4 (avg 4.5%) · league rank Bottom 21% (2.6%)
- Vesperawon 0 of 6 (avg 4.5%) · league rank Bottom 14% (2.4%)
- Diamond Heartwon 0 of 4 (avg 4.5%) · league rank Bottom 13% (2.4%)
- Blueline Rebelwon 0 of 10 (avg 4.5%) · league rank Bottom 12% (2.4%)
- Final Flashwon 0 of 8 (avg 4.5%) · league rank Bottom 11% (2.4%)
- Phoenix Crownwon 0 of 4 (avg 4.5%) · league rank Bottom 6% (2.3%)
- Brutal Bulletwon 0 of 10 (avg 4.5%) · league rank Bottom 6% (2.3%)
- Twilight Havocwon 0 of 14 (avg 4.5%) · league rank Bottom 3% (2.3%)
- Tidal Strikewon 0 of 4 (avg 4.5%) · league rank Bottom 3% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).