Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 22 gate WTA
✕ close- Legacy Runnerwon 0 of 3 (avg 4.5%) · league rank Top 3% (7.3%)
- Blue Vortexwon 1 of 6 (avg 4.5%) · league rank Top 13% (6.0%)
- Swift Fistwon 0 of 8 (avg 4.5%) · league rank Top 20% (5.3%)
- Darling Cashwon 0 of 11 (avg 4.5%) · league rank Top 23% (5.2%)
- Divine Riotwon 1 of 6 (avg 4.5%) · league rank Top 24% (5.2%)
- Diamond Heartwon 0 of 5 (avg 4.5%) · league rank Top 26% (5.1%)
- Stormstridewon 1 of 14 (avg 4.5%) · league rank Top 26% (5.1%)
- Cyber Overdrivewon 0 of 17 (avg 4.5%) · league rank Top 32% (4.6%)
- Stormveilwon 1 of 8 (avg 4.5%) · league rank Top 37% (4.3%)
- Hyperstrikewon 0 of 3 (avg 4.5%) · league rank Middle (4.1%)
- Divine Rushwon 1 of 5 (avg 4.5%) · league rank Middle (4.0%)
- Starlinewon 0 of 9 (avg 4.5%) · league rank Middle (3.9%)
- Frost Rocketwon 0 of 6 (avg 4.5%) · league rank Middle (3.8%)
- Violet Jaguarwon 0 of 3 (avg 4.5%) · league rank Middle (3.7%)
- Saberwindwon 0 of 5 (avg 4.5%) · league rank Middle (3.6%)
- Frozen Bladewon 1 of 22 (avg 4.5%) · league rank Middle (3.6%)
- Silent Bruiserwon 2 of 11 (avg 4.5%) · league rank Middle (3.6%)
- Cinder Kingwon 0 of 5 (avg 4.5%) · league rank Middle (3.3%)
- Titan Magewon 0 of 14 (avg 4.5%) · league rank Bottom 38% (3.2%)
- Edge Pantherwon 2 of 16 (avg 4.5%) · league rank Bottom 37% (3.2%)
- Nervy Runnerwon 0 of 6 (avg 4.5%) · league rank Bottom 37% (3.2%)
- Cold Rushwon 0 of 11 (avg 4.5%) · league rank Bottom 36% (3.2%)
- Drift Miragewon 0 of 8 (avg 4.5%) · league rank Bottom 36% (3.1%)
- Lynx Mysticwon 1 of 16 (avg 4.5%) · league rank Bottom 35% (3.1%)
- Livid Jaguarwon 0 of 5 (avg 4.5%) · league rank Bottom 27% (2.8%)
- Vivid Rebelwon 0 of 14 (avg 4.5%) · league rank Bottom 26% (2.8%)
- First Lightwon 0 of 5 (avg 4.5%) · league rank Bottom 25% (2.7%)
- Luna Reesewon 0 of 3 (avg 4.5%) · league rank Bottom 24% (2.7%)
- Final Flashwon 0 of 11 (avg 4.5%) · league rank Bottom 14% (2.4%)
- Whispering Rainwon 0 of 10 (avg 4.5%) · league rank Bottom 12% (2.4%)
- Phantom Pantherwon 0 of 22 (avg 4.5%) · league rank Bottom 7% (2.3%)
- Ashfallwon 0 of 5 (avg 4.5%) · league rank Bottom 6% (2.3%)
- Brutal Bulletwon 0 of 5 (avg 4.5%) · league rank Bottom 6% (2.3%)
- Core Oraclewon 0 of 5 (avg 4.5%) · league rank Bottom 5% (2.3%)
- Phoenix Crownwon 0 of 5 (avg 4.5%) · league rank Bottom 3% (2.3%)
- Vapor Bladewon 0 of 11 (avg 4.5%) · league rank Bottom 2% (2.3%)
- Twilight Havocwon 0 of 5 (avg 4.5%) · league rank Bottom 1% (2.3%)
- Mistfallwon 0 of 6 (avg 4.5%) · league rank Bottom 1% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).