Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 16 gate WTA
✕ close- Cold Rushwon 0 of 10 (avg 6.3%) · league rank Top 11% (9.3%)
- Forge Serpentwon 4 of 12 (avg 6.3%) · league rank Top 16% (8.6%)
- Darling Cashwon 0 of 10 (avg 6.3%) · league rank Top 21% (8.0%)
- Flame Dashwon 0 of 2 (avg 6.3%) · league rank Top 24% (7.7%)
- Grace to Glorywon 1 of 6 (avg 6.3%) · league rank Top 26% (7.5%)
- Cryo Havocwon 1 of 18 (avg 6.3%) · league rank Top 31% (7.1%)
- Lightning Galewon 1 of 8 (avg 6.3%) · league rank Top 34% (6.9%)
- Hex Crusherwon 1 of 8 (avg 6.3%) · league rank Top 35% (6.7%)
- Peak Crownwon 0 of 4 (avg 6.3%) · league rank Middle (6.2%)
- Violet Jaguarwon 0 of 8 (avg 6.3%) · league rank Middle (6.1%)
- Stormstridewon 0 of 8 (avg 6.3%) · league rank Middle (6.1%)
- Titan Magewon 0 of 6 (avg 6.3%) · league rank Middle (6.1%)
- Drift Miragewon 1 of 4 (avg 6.3%) · league rank Middle (6.0%)
- Nyxarawon 0 of 2 (avg 6.3%) · league rank Middle (5.4%)
- Radiant Blitzwon 0 of 2 (avg 6.3%) · league rank Middle (5.4%)
- Frozen Bladewon 0 of 4 (avg 6.3%) · league rank Middle (5.3%)
- First Lightwon 1 of 8 (avg 6.3%) · league rank Middle (5.1%)
- Flux Daggerwon 1 of 4 (avg 6.3%) · league rank Middle (4.8%)
- Edge Pantherwon 0 of 4 (avg 6.3%) · league rank Bottom 38% (4.5%)
- Frost Rocketwon 0 of 4 (avg 6.3%) · league rank Bottom 37% (4.5%)
- Divine Riotwon 0 of 8 (avg 6.3%) · league rank Bottom 37% (4.5%)
- Quick Creamwon 0 of 2 (avg 6.3%) · league rank Bottom 34% (4.3%)
- Luna Reesewon 0 of 8 (avg 6.3%) · league rank Bottom 31% (4.2%)
- Creeperwon 0 of 8 (avg 6.3%) · league rank Bottom 31% (4.1%)
- Iron Dynamowon 0 of 14 (avg 6.3%) · league rank Bottom 30% (4.1%)
- Vesperawon 0 of 6 (avg 6.3%) · league rank Bottom 21% (3.7%)
- Ryuuwon 0 of 2 (avg 6.3%) · league rank Bottom 20% (3.6%)
- Brutal Bulletwon 0 of 10 (avg 6.3%) · league rank Bottom 12% (3.3%)
- Tidal Strikewon 0 of 2 (avg 6.3%) · league rank Bottom 11% (3.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).