Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 16 gate WTA
✕ close- Blue Vortexwon 1 of 2 (avg 6.3%)
- Legacy Runnerwon 0 of 5 (avg 6.3%) · league rank Top 4% (9.3%)
- Swift Fistwon 1 of 6 (avg 6.3%) · league rank Top 29% (7.2%)
- Darling Cashwon 0 of 3 (avg 6.3%) · league rank Top 31% (7.0%)
- Stormstridewon 0 of 8 (avg 6.3%) · league rank Top 33% (6.9%)
- Whispering Rainwon 0 of 2 (avg 6.3%)
- Nervy Runnerwon 0 of 2 (avg 6.3%)
- Cyber Overdrivewon 0 of 2 (avg 6.3%)
- Core Oraclewon 0 of 2 (avg 6.3%)
- Diamond Heartwon 0 of 2 (avg 6.3%)
- Hyperstrikewon 0 of 5 (avg 6.3%) · league rank Middle (5.7%)
- Divine Rushwon 0 of 1 (avg 6.3%) · league rank Middle (5.5%)
- Starlinewon 0 of 7 (avg 6.3%) · league rank Middle (5.5%)
- Frost Rocketwon 0 of 2 (avg 6.3%) · league rank Middle (5.4%)
- Violet Jaguarwon 0 of 5 (avg 6.3%) · league rank Middle (5.3%)
- Grace to Glorywon 1 of 3 (avg 6.3%) · league rank Middle (5.3%)
- Frozen Bladewon 1 of 4 (avg 6.3%) · league rank Middle (5.3%)
- Saberwindwon 0 of 1 (avg 6.3%) · league rank Middle (5.2%)
- Silent Bruiserwon 1 of 5 (avg 6.3%) · league rank Bottom 40% (5.1%)
- Cinder Kingwon 0 of 1 (avg 6.3%) · league rank Bottom 37% (4.9%)
- Titan Magewon 0 of 1 (avg 6.3%) · league rank Bottom 34% (4.7%)
- Edge Pantherwon 1 of 5 (avg 6.3%) · league rank Bottom 32% (4.6%)
- Drift Miragewon 0 of 6 (avg 6.3%) · league rank Bottom 30% (4.5%)
- Lynx Mysticwon 0 of 3 (avg 6.3%) · league rank Bottom 29% (4.5%)
- Cold Rushwon 0 of 3 (avg 6.3%) · league rank Bottom 29% (4.5%)
- Vivid Rebelwon 0 of 5 (avg 6.3%) · league rank Bottom 21% (4.1%)
- Final Flashwon 0 of 4 (avg 6.3%) · league rank Bottom 11% (3.6%)
- Phantom Pantherwon 0 of 5 (avg 6.3%) · league rank Bottom 6% (3.3%)
- Ashfallwon 0 of 1 (avg 6.3%) · league rank Bottom 5% (3.2%)
- Phoenix Crownwon 0 of 1 (avg 6.3%) · league rank Bottom 2% (3.2%)
- Twilight Havocwon 0 of 2 (avg 6.3%) · league rank Bottom 1% (3.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).