Team report · Lower league

Latin Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2000m 12 gate madness

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Latin Racing
  • Mistfalltop 3 2 of 12 (avg 25%) · league rank Top 14% (30%)
  • Cold Rushtop 3 3 of 8 (avg 25%) · league rank Top 19% (29%)
  • Nyxaratop 3 1 of 4 (avg 25%) · league rank Top 19% (29%)
  • Darling Cashtop 3 4 of 6 (avg 25%) · league rank Top 21% (29%)
  • Forge Serpenttop 3 6 of 14 (avg 25%) · league rank Top 23% (29%)
  • Livid Jaguartop 3 13 of 26 (avg 25%) · league rank Top 24% (29%)
  • Edge Panthertop 3 4 of 12 (avg 25%) · league rank Middle (27%)
  • Legacy Runnertop 3 1 of 12 (avg 25%) · league rank Middle (26%)
  • Hex Crushertop 3 5 of 12 (avg 25%) · league rank Middle (26%)
  • Flux Daggertop 3 4 of 20 (avg 25%) · league rank Middle (26%)
  • Peak Crowntop 3 2 of 6 (avg 25%) · league rank Middle (25%)
  • Creepertop 3 1 of 6 (avg 25%) · league rank Middle (24%)
  • Tidal Striketop 3 0 of 4 (avg 25%) · league rank Bottom 31% (21%)
  • First Lighttop 3 1 of 6 (avg 25%) · league rank Bottom 30% (21%)
  • Vesperatop 3 1 of 6 (avg 25%) · league rank Bottom 30% (21%)
  • Quick Creamtop 3 0 of 4 (avg 25%) · league rank Bottom 29% (21%)
  • Blueline Rebeltop 3 0 of 6 (avg 25%) · league rank Bottom 27% (20%)
  • Ryuutop 3 0 of 4 (avg 25%) · league rank Bottom 27% (20%)
  • Iron Dynamotop 3 1 of 8 (avg 25%) · league rank Bottom 26% (20%)
  • Petal Stormtop 3 0 of 4 (avg 25%) · league rank Bottom 17% (18%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).