Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 12 gate madness
✕ close- Creepertop 3 2 of 2 (avg 25%)
- Lynx Mystictop 3 1 of 1 (avg 25%)
- Cold Rushtop 3 1 of 1 (avg 25%)
- Legacy Runnertop 3 1 of 2 (avg 25%)
- Cryo Havoctop 3 1 of 2 (avg 25%)
- Nervy Runnertop 3 1 of 2 (avg 25%)
- Titan Magetop 3 1 of 2 (avg 25%) · league rank Top 24% (29%)
- Forge Serpenttop 3 0 of 2 (avg 25%) · league rank Middle (26%)
- Blueline Rebeltop 3 0 of 1 (avg 25%)
- Vapor Bladetop 3 0 of 1 (avg 25%)
- Silent Bruisertop 3 0 of 1 (avg 25%)
- Darling Cashtop 3 0 of 1 (avg 25%)
- Lightning Galetop 3 0 of 2 (avg 25%)
- Grace to Glorytop 3 0 of 2 (avg 25%)
- Final Flashtop 3 0 of 2 (avg 25%)
- Cyber Overdrivetop 3 0 of 2 (avg 25%)
- Iron Dynamotop 3 0 of 2 (avg 25%)
- Peak Crowntop 3 0 of 2 (avg 25%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).