Team report · Lower league

Latin Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1000m 12 gate madness

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Latin Racing
  • Blue Vortextop 3 0 of 3 (avg 25%) · league rank Top 1% (33%)
  • Legacy Runnertop 3 1 of 6 (avg 25%) · league rank Top 18% (29%)
  • Stormstridetop 3 0 of 9 (avg 25%) · league rank Middle (26%)
  • Swift Fisttop 3 4 of 8 (avg 25%) · league rank Middle (26%)
  • Frozen Bladetop 3 3 of 7 (avg 25%) · league rank Middle (25%)
  • Grace to Glorytop 3 1 of 3 (avg 25%) · league rank Middle (25%)
  • Cyber Overdrivetop 3 2 of 6 (avg 25%) · league rank Bottom 39% (25%)
  • Violet Jaguartop 3 0 of 6 (avg 25%) · league rank Bottom 36% (24%)
  • Cinder Kingtop 3 0 of 2 (avg 25%) · league rank Bottom 35% (24%)
  • Frost Rockettop 3 1 of 3 (avg 25%) · league rank Bottom 33% (24%)
  • Saberwindtop 3 0 of 2 (avg 25%) · league rank Bottom 33% (24%)
  • Hyperstriketop 3 2 of 6 (avg 25%) · league rank Bottom 29% (23%)
  • Nervy Runnertop 3 0 of 3 (avg 25%) · league rank Bottom 28% (23%)
  • Titan Magetop 3 2 of 6 (avg 25%) · league rank Bottom 26% (23%)
  • Phantom Panthertop 3 0 of 1 (avg 25%)
  • Core Oracletop 3 0 of 1 (avg 25%)
  • Diamond Hearttop 3 0 of 1 (avg 25%)
  • Drift Miragetop 3 1 of 2 (avg 25%) · league rank Bottom 20% (21%)
  • Edge Panthertop 3 0 of 4 (avg 25%) · league rank Bottom 20% (21%)
  • Final Flashtop 3 1 of 4 (avg 25%) · league rank Bottom 19% (21%)
  • Vivid Rebeltop 3 0 of 3 (avg 25%) · league rank Bottom 18% (21%)
  • Ashfalltop 3 0 of 2 (avg 25%) · league rank Bottom 2% (16%)
  • Phoenix Crowntop 3 0 of 2 (avg 25%) · league rank Bottom 2% (15%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).