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Latin Racing

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Quick Cream1770.7× avg
Edge Panther1671.2× avg
Grand Nectar1540.5× avg
Ryuu1500.8× avg
Luna Reese1431.1× avg
Titan Mage1411.3× avg
Tidal Strike1400.3× avg
Nyxara1340.8× avg
Lynx Mystic1300.7× avg
Hex Crusher1280.8× avg
Twilight Havoc1260.2× avg
Stormveil1191.2× avg
Saberwind1161.2× avg
Reese Dylan1071.5× avg
Legacy Runner1062.2× avg
The Ice Cream Man 1061.0× avg
Grand Azula1060.6× avg
Fuzzy Panda1050.6× avg
Highland Trail1050.3× avg
First Light1041.0× avg
Bold Nexus980.4× avg
Mistfall901.6× avg
Cryo Havoc861.5× avg
Violet Jaguar811.1× avg
Flux Dagger790.9× avg
Vapor Blade780.0× avg
Burning Obelisk761.0× avg
Forge Serpent731.7× avg
Stormstride721.3× avg
Vivid Rebel681.2× avg
Livid Jaguar651.9× avg
Dark Inheritance600.1× avg
Hyperstrike591.4× avg
Flame Dash591.8× avg
Grace to Glory582.1× avg
Swift Fist581.1× avg
Petal Storm570.6× avg
Blueline Rebel540.0× avg
Divine Riot521.1× avg
Ashfall450.6× avg
Phoenix Crown450.7× avg
Drift Mirage441.1× avg
Radiant Blitz431.5× avg
Better Luck Next Time331.9× avg
Lightning Gale321.3× avg
Whispering Rain310.0× avg
Divine Rush280.5× avg
Cinder King241.4× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).