Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 6 gate WTA
✕ close- Stormstridewon 1 of 7 (avg 17%) · league rank Middle (17%)
- Swift Fistwon 1 of 7 (avg 17%) · league rank Middle (16%)
- Saberwindwon 0 of 7 (avg 17%) · league rank Middle (16%)
- Divine Rushwon 0 of 5 (avg 17%) · league rank Bottom 36% (15%)
- Grand Nectarwon 0 of 1 (avg 17%)
- Highland Trailwon 0 of 1 (avg 17%)
- Legacy Runnerwon 0 of 5 (avg 17%) · league rank Bottom 30% (15%)
- Divine Riotwon 0 of 2 (avg 17%) · league rank Bottom 28% (15%)
- Edge Pantherwon 0 of 5 (avg 17%) · league rank Bottom 23% (14%)
- Luna Reesewon 0 of 2 (avg 17%)
- Ryuuwon 0 of 2 (avg 17%)
- Reese Dylanwon 0 of 2 (avg 17%)
- The Ice Cream Man won 0 of 2 (avg 17%)
- Fuzzy Pandawon 0 of 2 (avg 17%)
- First Lightwon 0 of 2 (avg 17%)
- Stormveilwon 0 of 2 (avg 17%)
- Bold Nexuswon 0 of 2 (avg 17%)
- Vapor Bladewon 0 of 7 (avg 17%) · league rank Bottom 2% (9.8%)
- Grand Azulawon 0 of 5 (avg 17%) · league rank Bottom 2% (9.7%)
- Twilight Havocwon 0 of 7 (avg 17%) · league rank Bottom 1% (9.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).