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Latin Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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Latin Racing
  • Forge Serpenttop 3 5 of 18 (avg 13%) · league rank Top 12% (16%)
  • Flame Dashtop 3 2 of 11 (avg 13%) · league rank Top 16% (15%)
  • Cryo Havoctop 3 5 of 18 (avg 13%) · league rank Top 21% (15%)
  • Legacy Runnertop 3 3 of 14 (avg 13%) · league rank Top 25% (14%)
  • Hex Crushertop 3 3 of 29 (avg 13%) · league rank Top 29% (13%)
  • The Ice Cream Man top 3 6 of 14 (avg 13%) · league rank Top 29% (13%)
  • Hyperstriketop 3 3 of 18 (avg 13%) · league rank Top 30% (13%)
  • Titan Magetop 3 4 of 29 (avg 13%) · league rank Top 31% (13%)
  • Livid Jaguartop 3 3 of 18 (avg 13%) · league rank Top 32% (13%)
  • Violet Jaguartop 3 2 of 15 (avg 13%) · league rank Top 34% (13%)
  • Mistfalltop 3 2 of 18 (avg 13%) · league rank Top 35% (13%)
  • Reese Dylantop 3 1 of 14 (avg 13%) · league rank Top 39% (12%)
  • Petal Stormtop 3 1 of 11 (avg 13%) · league rank Top 39% (12%)
  • Nyxaratop 3 5 of 29 (avg 13%) · league rank Top 39% (12%)
  • Stormveiltop 3 3 of 11 (avg 13%) · league rank Middle (12%)
  • Radiant Blitztop 3 2 of 11 (avg 13%) · league rank Middle (12%)
  • First Lighttop 3 2 of 14 (avg 13%) · league rank Middle (11%)
  • Flux Daggertop 3 3 of 18 (avg 13%) · league rank Middle (10%)
  • Burning Obelisktop 3 2 of 18 (avg 13%) · league rank Middle (10%)
  • Edge Panthertop 3 1 of 14 (avg 13%) · league rank Middle (9.7%)
  • Quick Creamtop 3 3 of 25 (avg 13%) · league rank Middle (9.3%)
  • Grand Azulatop 3 4 of 14 (avg 13%) · league rank Bottom 39% (9.0%)
  • Luna Reesetop 3 2 of 14 (avg 13%) · league rank Bottom 38% (8.9%)
  • Highland Trailtop 3 2 of 14 (avg 13%) · league rank Bottom 30% (8.0%)
  • Ryuutop 3 1 of 25 (avg 13%) · league rank Bottom 27% (7.7%)
  • Grand Nectartop 3 1 of 25 (avg 13%) · league rank Bottom 25% (7.6%)
  • Vivid Rebeltop 3 0 of 3 (avg 13%) · league rank Bottom 20% (7.3%)
  • Tidal Striketop 3 0 of 29 (avg 13%) · league rank Bottom 17% (6.9%)
  • Twilight Havoctop 3 0 of 11 (avg 13%) · league rank Bottom 8% (6.4%)
  • Fuzzy Pandatop 3 0 of 14 (avg 13%) · league rank Bottom 2% (6.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).