Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 24 gate madness
✕ close- Divine Riottop 3 2 of 4 (avg 13%) · league rank Top 30% (14%)
- Saberwindtop 3 1 of 10 (avg 13%) · league rank Top 34% (13%)
- Cinder Kingtop 3 1 of 4 (avg 13%) · league rank Top 35% (13%)
- Drift Miragetop 3 0 of 4 (avg 13%) · league rank Middle (12%)
- Legacy Runnertop 3 0 of 4 (avg 13%) · league rank Middle (12%)
- Reese Dylantop 3 2 of 4 (avg 13%) · league rank Middle (11%)
- First Lighttop 3 0 of 4 (avg 13%) · league rank Middle (11%)
- Edge Panthertop 3 4 of 10 (avg 13%) · league rank Middle (11%)
- Lynx Mystictop 3 1 of 10 (avg 13%) · league rank Middle (11%)
- Violet Jaguartop 3 2 of 6 (avg 13%) · league rank Bottom 38% (10%)
- Grace to Glorytop 3 2 of 6 (avg 13%) · league rank Bottom 36% (10%)
- Vivid Rebeltop 3 1 of 6 (avg 13%) · league rank Bottom 33% (9.7%)
- Quick Creamtop 3 1 of 8 (avg 13%) · league rank Bottom 29% (9.3%)
- Hex Crushertop 3 0 of 6 (avg 13%) · league rank Bottom 26% (8.9%)
- Luna Reesetop 3 0 of 10 (avg 13%) · league rank Bottom 25% (8.7%)
- Nyxaratop 3 0 of 4 (avg 13%) · league rank Bottom 23% (8.5%)
- Petal Stormtop 3 1 of 4 (avg 13%) · league rank Bottom 20% (8.1%)
- The Ice Cream Man top 3 0 of 4 (avg 13%) · league rank Bottom 19% (7.9%)
- Blueline Rebeltop 3 0 of 10 (avg 13%) · league rank Bottom 18% (7.7%)
- Ryuutop 3 0 of 4 (avg 13%) · league rank Bottom 14% (7.2%)
- Fuzzy Pandatop 3 0 of 4 (avg 13%) · league rank Bottom 13% (7.2%)
- Dark Inheritancetop 3 0 of 6 (avg 13%) · league rank Bottom 9% (6.9%)
- Ashfalltop 3 1 of 4 (avg 13%) · league rank Bottom 8% (6.9%)
- Grand Azulatop 3 0 of 4 (avg 13%) · league rank Bottom 6% (6.7%)
- Grand Nectartop 3 0 of 8 (avg 13%) · league rank Bottom 6% (6.7%)
- Highland Trailtop 3 0 of 4 (avg 13%) · league rank Bottom 5% (6.6%)
- Vapor Bladetop 3 0 of 6 (avg 13%) · league rank Bottom 5% (6.6%)
- Bold Nexustop 3 0 of 6 (avg 13%) · league rank Bottom 3% (6.5%)
- Twilight Havoctop 3 0 of 4 (avg 13%) · league rank Bottom 1% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).