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Latin Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 24 gate WTA

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Latin Racing
  • Legacy Runnerwon 1 of 7 (avg 4.2%) · league rank Top 13% (5.5%)
  • Reese Dylanwon 1 of 7 (avg 4.2%) · league rank Top 18% (5.3%)
  • Flame Dashwon 2 of 8 (avg 4.2%) · league rank Top 27% (4.7%)
  • Edge Pantherwon 1 of 7 (avg 4.2%) · league rank Top 37% (4.2%)
  • First Lightwon 1 of 7 (avg 4.2%) · league rank Top 39% (4.1%)
  • Mistfallwon 2 of 10 (avg 4.2%) · league rank Middle (4.0%)
  • Swift Fistwon 0 of 8 (avg 4.2%) · league rank Middle (3.9%)
  • Flux Daggerwon 0 of 10 (avg 4.2%) · league rank Middle (3.8%)
  • Vivid Rebelwon 0 of 10 (avg 4.2%) · league rank Middle (3.7%)
  • Stormveilwon 0 of 18 (avg 4.2%) · league rank Middle (3.5%)
  • Divine Riotwon 0 of 8 (avg 4.2%) · league rank Middle (3.5%)
  • Grace to Glorywon 1 of 10 (avg 4.2%) · league rank Middle (3.3%)
  • Hex Crusherwon 1 of 18 (avg 4.2%) · league rank Bottom 40% (3.1%)
  • Saberwindwon 1 of 8 (avg 4.2%) · league rank Bottom 38% (3.0%)
  • The Ice Cream Man won 1 of 7 (avg 4.2%) · league rank Bottom 38% (3.0%)
  • Lynx Mysticwon 0 of 18 (avg 4.2%) · league rank Bottom 35% (2.9%)
  • Quick Creamwon 0 of 7 (avg 4.2%) · league rank Bottom 32% (2.8%)
  • Cryo Havocwon 1 of 10 (avg 4.2%) · league rank Bottom 25% (2.5%)
  • Luna Reesewon 1 of 7 (avg 4.2%) · league rank Bottom 25% (2.5%)
  • Ryuuwon 0 of 7 (avg 4.2%) · league rank Bottom 21% (2.4%)
  • Highland Trailwon 0 of 7 (avg 4.2%) · league rank Bottom 20% (2.4%)
  • Fuzzy Pandawon 0 of 7 (avg 4.2%) · league rank Bottom 17% (2.3%)
  • Bold Nexuswon 0 of 10 (avg 4.2%) · league rank Bottom 13% (2.2%)
  • Grand Azulawon 0 of 7 (avg 4.2%) · league rank Bottom 13% (2.2%)
  • Blueline Rebelwon 0 of 8 (avg 4.2%) · league rank Bottom 11% (2.2%)
  • Grand Nectarwon 1 of 15 (avg 4.2%) · league rank Bottom 6% (2.1%)
  • Phoenix Crownwon 0 of 8 (avg 4.2%) · league rank Bottom 6% (2.1%)
  • Vapor Bladewon 0 of 10 (avg 4.2%) · league rank Bottom 3% (2.1%)
  • Twilight Havocwon 0 of 18 (avg 4.2%) · league rank Bottom 2% (2.1%)
  • Tidal Strikewon 0 of 18 (avg 4.2%) · league rank Bottom 2% (2.1%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).