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Latin Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1200m 24 gate WTA

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Latin Racing
  • Fuzzy Pandawon 1 of 2 (avg 4.2%)
  • Stormstridewon 0 of 3 (avg 4.2%) · league rank Top 24% (4.8%)
  • Hyperstrikewon 0 of 3 (avg 4.2%) · league rank Top 30% (4.4%)
  • Cinder Kingwon 0 of 2 (avg 4.2%) · league rank Top 35% (4.2%)
  • Violet Jaguarwon 0 of 3 (avg 4.2%) · league rank Top 36% (4.1%)
  • Legacy Runnerwon 0 of 2 (avg 4.2%) · league rank Top 37% (4.1%)
  • Swift Fistwon 0 of 2 (avg 4.2%) · league rank Top 38% (4.0%)
  • Livid Jaguarwon 0 of 3 (avg 4.2%) · league rank Top 38% (4.0%)
  • Ryuuwon 0 of 2 (avg 4.2%)
  • Reese Dylanwon 0 of 2 (avg 4.2%)
  • The Ice Cream Man won 0 of 2 (avg 4.2%)
  • Grand Azulawon 0 of 2 (avg 4.2%)
  • Highland Trailwon 0 of 2 (avg 4.2%)
  • Divine Rushwon 0 of 2 (avg 4.2%) · league rank Middle (3.4%)
  • Titan Magewon 0 of 2 (avg 4.2%) · league rank Middle (3.3%)
  • Stormveilwon 0 of 3 (avg 4.2%) · league rank Middle (3.2%)
  • Saberwindwon 1 of 5 (avg 4.2%) · league rank Middle (3.2%)
  • Edge Pantherwon 0 of 5 (avg 4.2%) · league rank Bottom 39% (3.0%)
  • Lynx Mysticwon 0 of 2 (avg 4.2%) · league rank Bottom 34% (2.8%)
  • Quick Creamwon 0 of 4 (avg 4.2%) · league rank Bottom 34% (2.8%)
  • Blueline Rebelwon 0 of 2 (avg 4.2%) · league rank Bottom 31% (2.7%)
  • Burning Obeliskwon 0 of 3 (avg 4.2%) · league rank Bottom 28% (2.6%)
  • Luna Reesewon 0 of 2 (avg 4.2%) · league rank Bottom 23% (2.4%)
  • First Lightwon 0 of 2 (avg 4.2%) · league rank Bottom 18% (2.3%)
  • Flux Daggerwon 0 of 3 (avg 4.2%) · league rank Bottom 16% (2.2%)
  • Ashfallwon 0 of 2 (avg 4.2%) · league rank Bottom 13% (2.2%)
  • Bold Nexuswon 0 of 3 (avg 4.2%) · league rank Bottom 9% (2.1%)
  • Grand Nectarwon 0 of 4 (avg 4.2%) · league rank Bottom 6% (2.1%)
  • Tidal Strikewon 0 of 2 (avg 4.2%) · league rank Bottom 2% (2.1%)
  • Vapor Bladewon 0 of 3 (avg 4.2%) · league rank Bottom 1% (2.1%)
  • Twilight Havocwon 0 of 3 (avg 4.2%) · league rank Bottom 1% (2.1%)
  • Phoenix Crownwon 0 of 2 (avg 4.2%) · league rank Bottom 1% (2.1%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).