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Latin Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 16 gate WTA

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Latin Racing
  • Flame Dashwon 3 of 4 (avg 6.3%) · league rank Top 24% (7.7%)
  • Legacy Runnerwon 0 of 2 (avg 6.3%) · league rank Top 28% (7.4%)
  • Cryo Havocwon 0 of 6 (avg 6.3%) · league rank Top 31% (7.1%)
  • Hex Crusherwon 0 of 4 (avg 6.3%) · league rank Top 35% (6.7%)
  • The Ice Cream Man won 0 of 4 (avg 6.3%) · league rank Middle (6.3%)
  • Violet Jaguarwon 1 of 6 (avg 6.3%) · league rank Middle (6.1%)
  • Stormstridewon 2 of 6 (avg 6.3%) · league rank Middle (6.1%)
  • Titan Magewon 1 of 10 (avg 6.3%) · league rank Middle (6.1%)
  • Mistfallwon 0 of 6 (avg 6.3%) · league rank Middle (6.1%)
  • Nyxarawon 0 of 10 (avg 6.3%) · league rank Middle (5.4%)
  • Radiant Blitzwon 0 of 4 (avg 6.3%) · league rank Middle (5.4%)
  • First Lightwon 2 of 4 (avg 6.3%) · league rank Middle (5.1%)
  • Flux Daggerwon 0 of 6 (avg 6.3%) · league rank Middle (4.8%)
  • Burning Obeliskwon 0 of 6 (avg 6.3%) · league rank Bottom 39% (4.6%)
  • Quick Creamwon 0 of 8 (avg 6.3%) · league rank Bottom 34% (4.3%)
  • Grand Azulawon 1 of 4 (avg 6.3%) · league rank Bottom 29% (4.1%)
  • Highland Trailwon 0 of 4 (avg 6.3%) · league rank Bottom 25% (3.8%)
  • Ryuuwon 0 of 6 (avg 6.3%) · league rank Bottom 20% (3.6%)
  • Grand Nectarwon 0 of 4 (avg 6.3%) · league rank Bottom 19% (3.6%)
  • Tidal Strikewon 0 of 4 (avg 6.3%) · league rank Bottom 11% (3.3%)
  • Fuzzy Pandawon 0 of 4 (avg 6.3%) · league rank Bottom 1% (3.1%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).