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Latin Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 16 gate WTA

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Latin Racing
  • Flame Dashwon 0 of 2 (avg 6.3%) · league rank Top 32% (7.1%)
  • Titan Magewon 0 of 3 (avg 6.3%) · league rank Middle (6.6%)
  • Edge Pantherwon 1 of 5 (avg 6.3%) · league rank Middle (6.5%)
  • First Lightwon 0 of 2 (avg 6.3%) · league rank Middle (6.4%)
  • Mistfallwon 2 of 3 (avg 6.3%) · league rank Middle (6.1%)
  • Swift Fistwon 0 of 2 (avg 6.3%) · league rank Middle (6.0%)
  • Burning Obeliskwon 0 of 3 (avg 6.3%) · league rank Middle (5.8%)
  • Ryuuwon 0 of 2 (avg 6.3%)
  • Quick Creamwon 0 of 2 (avg 6.3%)
  • Reese Dylanwon 0 of 2 (avg 6.3%)
  • Grand Nectarwon 0 of 2 (avg 6.3%)
  • Fuzzy Pandawon 0 of 2 (avg 6.3%)
  • Divine Riotwon 0 of 2 (avg 6.3%) · league rank Middle (5.6%)
  • Stormveilwon 0 of 2 (avg 6.3%) · league rank Bottom 37% (5.3%)
  • Forge Serpentwon 0 of 3 (avg 6.3%) · league rank Bottom 31% (4.8%)
  • Hex Crusherwon 0 of 3 (avg 6.3%) · league rank Bottom 30% (4.8%)
  • Lynx Mysticwon 1 of 2 (avg 6.3%) · league rank Bottom 27% (4.6%)
  • Cryo Havocwon 0 of 3 (avg 6.3%) · league rank Bottom 21% (4.1%)
  • Luna Reesewon 0 of 2 (avg 6.3%) · league rank Bottom 19% (4.0%)
  • Bold Nexuswon 0 of 3 (avg 6.3%) · league rank Bottom 13% (3.6%)
  • Phoenix Crownwon 0 of 2 (avg 6.3%) · league rank Bottom 5% (3.3%)
  • Twilight Havocwon 0 of 2 (avg 6.3%) · league rank Bottom 3% (3.2%)
  • Tidal Strikewon 0 of 2 (avg 6.3%) · league rank Bottom 2% (3.2%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).