Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2000m 12 gate madness
✕ close- Mistfalltop 3 2 of 4 (avg 25%) · league rank Top 14% (30%)
- Nyxaratop 3 2 of 4 (avg 25%) · league rank Top 19% (29%)
- Forge Serpenttop 3 2 of 4 (avg 25%) · league rank Top 23% (29%)
- Reese Dylantop 3 1 of 3 (avg 25%) · league rank Top 29% (28%)
- Edge Panthertop 3 4 of 7 (avg 25%) · league rank Middle (26%)
- Legacy Runnertop 3 2 of 3 (avg 25%) · league rank Middle (26%)
- Hex Crushertop 3 3 of 4 (avg 25%) · league rank Middle (26%)
- Flux Daggertop 3 2 of 4 (avg 25%) · league rank Middle (26%)
- Hyperstriketop 3 1 of 4 (avg 25%) · league rank Middle (26%)
- Grand Azulatop 3 0 of 3 (avg 25%) · league rank Middle (23%)
- Luna Reesetop 3 2 of 3 (avg 25%) · league rank Bottom 37% (23%)
- The Ice Cream Man top 3 0 of 3 (avg 25%) · league rank Bottom 32% (21%)
- Tidal Striketop 3 1 of 4 (avg 25%) · league rank Bottom 31% (21%)
- First Lighttop 3 1 of 3 (avg 25%) · league rank Bottom 30% (21%)
- Quick Creamtop 3 0 of 7 (avg 25%) · league rank Bottom 29% (21%)
- Ryuutop 3 2 of 7 (avg 25%) · league rank Bottom 27% (20%)
- Petal Stormtop 3 0 of 4 (avg 25%) · league rank Bottom 17% (18%)
- Stormstridetop 3 0 of 4 (avg 25%) · league rank Bottom 12% (17%)
- Grand Nectartop 3 0 of 3 (avg 25%) · league rank Bottom 12% (17%)
- Highland Trailtop 3 0 of 3 (avg 25%) · league rank Bottom 3% (13%)
- Fuzzy Pandatop 3 0 of 3 (avg 25%) · league rank Bottom 1% (13%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).