Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 12 gate madness
✕ close- Grand Azulatop 3 1 of 2 (avg 25%)
- Fuzzy Pandatop 3 1 of 2 (avg 25%)
- Highland Trailtop 3 1 of 2 (avg 25%)
- Legacy Runnertop 3 1 of 2 (avg 25%) · league rank Top 18% (29%)
- Swift Fisttop 3 0 of 1 (avg 25%) · league rank Middle (26%)
- Violet Jaguartop 3 1 of 2 (avg 25%) · league rank Bottom 36% (24%)
- Cinder Kingtop 3 0 of 1 (avg 25%) · league rank Bottom 35% (24%)
- Saberwindtop 3 1 of 1 (avg 25%) · league rank Bottom 33% (24%)
- Titan Magetop 3 2 of 2 (avg 25%) · league rank Bottom 26% (23%)
- Drift Miragetop 3 0 of 1 (avg 25%) · league rank Bottom 20% (21%)
- Vivid Rebeltop 3 1 of 2 (avg 25%) · league rank Bottom 18% (21%)
- The Ice Cream Man top 3 0 of 2 (avg 25%)
- First Lighttop 3 0 of 2 (avg 25%)
- Nyxaratop 3 0 of 2 (avg 25%)
- Twilight Havoctop 3 0 of 2 (avg 25%)
- Dark Inheritancetop 3 0 of 2 (avg 25%)
- Ashfalltop 3 0 of 1 (avg 25%) · league rank Bottom 2% (16%)
- Phoenix Crowntop 3 0 of 1 (avg 25%) · league rank Bottom 2% (15%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).