Compare with
Losing the most points
- 1400m 24 gate madness 25% · 34th of 39 · 20 rounds
- 2200m 24 gate madness 42% · 28th of 40 · 52 rounds
- 1000m 22 gate WTA 37% · 33rd of 40 · 30 rounds
Winning the most points
- 1200m 22 gate WTA 55% · 14th of 39 · 20 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 24 gate madness
← all coresLatin Racing
- Nervy Runnerbeats 80% · 2 races · 0 won · 1 top 3
- Cinder Kingbeats 76% · 2 races · 0 won · 1 top 3
- Creeperbeats 74% · 2 races · 0 won · 0 top 3
- Swift Fistbeats 68% · 3 races · 0 won · 0 top 3
- Divine Riotbeats 72% · 2 races · 0 won · 0 top 3
- Blue Vortexbeats 72% · 2 races · 0 won · 0 top 3
- Cyber Overdrivebeats 63% · 5 races · 0 won · 1 top 3
- Saberwindbeats 65% · 2 races · 0 won · 0 top 3
- Stormstridebeats 58% · 4 races · 0 won · 1 top 3
- Cold Rushbeats 58% · 3 races · 0 won · 0 top 3
- Phoenix Crownbeats 59% · 2 races · 0 won · 0 top 3
- Darling Cashbeats 57% · 3 races · 1 won · 1 top 3
- Whispering Rainbeats 55% · 4 races · 0 won · 0 top 3
- Final Flashbeats 55% · 4 races · 0 won · 0 top 3
- Lynx Mysticbeats 54% · 5 races · 0 won · 1 top 3
- Brutal Bulletbeats 52% · 2 races · 0 won · 0 top 3
- Titan Magebeats 51% · 3 races · 0 won · 1 top 3
- Vivid Rebelbeats 50% · 4 races · 0 won · 0 top 3
- Legacy Runnerbeats 48% · 1 race · 0 won · 0 top 3
- Phantom Pantherbeats 49% · 7 races · 0 won · 0 top 3
- Twilight Havocbeats 48% · 2 races · 0 won · 0 top 3
- Blueline Rebelbeats 43% · 2 races · 0 won · 0 top 3
- Divine Rushbeats 39% · 2 races · 0 won · 0 top 3
- Livid Jaguarbeats 39% · 2 races · 0 won · 0 top 3
- Core Oraclebeats 39% · 2 races · 0 won · 0 top 3
- Frozen Bladebeats 43% · 7 races · 0 won · 2 top 3
- Hyperstrikebeats 26% · 1 race · 0 won · 0 top 3
- Ashfallbeats 35% · 2 races · 0 won · 0 top 3
- Starlinebeats 35% · 3 races · 0 won · 0 top 3
- Luna Reesebeats 17% · 1 race · 0 won · 0 top 3
- Vapor Bladebeats 33% · 3 races · 0 won · 0 top 3
- Violet Jaguarbeats 13% · 1 race · 0 won · 0 top 3
- Grace to Glorybeats 29% · 3 races · 0 won · 0 top 3
- Drift Miragebeats 32% · 5 races · 0 won · 0 top 3
- Silent Bruiserbeats 32% · 5 races · 0 won · 0 top 3
- First Lightbeats 22% · 2 races · 0 won · 0 top 3
- Diamond Heartbeats 15% · 2 races · 0 won · 0 top 3
- Edge Pantherbeats 30% · 8 races · 0 won · 1 top 3
- Frost Rocketbeats 11% · 2 races · 0 won · 0 top 3
- Stormveilbeats 16% · 3 races · 0 won · 0 top 3
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
12000m 22 gate WTA100%47%
22200m 24 gate madness100%42%
31000m 22 gate WTA100%37%
42200m 24 gate madness100%42%
52000m 22 gate WTA100%47%
61800m 24 gate madness100%38%
71600m 22 gate WTA100%30%
81400m 24 gate madness100%25%
91200m 22 gate WTA100%55%
102200m 24 gate madness100%42%
111400m 22 gate WTA100%23%
121000m 24 gate madness100%20%
132200m 22 gate WTA100%40%
141400m 24 gate madness100%25%
151600m 22 gate WTA100%30%
161800m 24 gate madness100%38%
172000m 22 gate WTA100%47%
182200m 24 gate madness99%42%
191200m 22 gate WTA96%55%
202200m 24 gate madness92%42%
211000m 22 gate WTA89%37%
221800m 24 gate madness81%38%
231000m 22 gate WTA72%37%
241200m 24 gate madness63%33%
251400m 22 gate WTA59%23%
261600m 24 gate madness49%60%
271000m 22 gate WTA43%37%
281800m 24 gate madness34%38%
292000m 22 gate WTA19%47%
302200m 24 gate madness11%42%
311800m 22 gate WTA8%100%
322200m 24 gate madness8%42%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).