Compare with
Power
45.7
20th of 33 on Miracles
Standings
—
Matches
—
Next match
None scheduled
Best map
Anchor
Power 49.6 · 19th · 1–1
Worst map
Measure
Power 36.7 · 29th · 2–5
Below average
Miracles
Power 45.7 · 20th · 3–4
Below average
Glory
Power 45.3 · 24th · 2–5
Where do we lose the most points?
1400m 22 gate WTA37%
1400m 24 gate madness43%
1000m 24 gate madness43%
Where we win them
1800m 24 gate madness76%
2200m 24 gate madness62%
2000m 22 gate WTA61%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Twilight Havoc0.0× avg
Bold Nexus0.0× avg
Dark Inheritance0.0× avg
Carrying us
Better Luck Next Time4.2× avg
Legacy Runner3.7× avg
Grace to Glory2.9× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
Hex Crusher24 races · 2 top 3
Tidal Strike24 races · 0 top 3
Nyxara24 races · 3 top 3
Titan Mage24 races · 4 top 3
› Roster · 25 coresby distance type
Sprint · 6
- She’s ExtremeSprint
- Solar SurgeSprint-Mid
- Scarlet PantherSprint
- Frost RocketSprint-Mid
- Drift MirageSprint-Mid
- Cursed MonolithSprint
Mid · 4
- ZoeyMid
- Legacy RunnerMid
- Violet JaguarMid
- StarlineAll-Rounder
Marathon · 15
- Swift FistMarathon
- Phantom PantherMid-Marathon
- Livid JaguarMarathon
- Final MasqueradeMid-Marathon
- Angry Dan isn't FunMid-Marathon
- Nova NectarMid-Marathon
- Flame DashMarathon
- Forge SerpentMarathon
- First LightMid-Marathon
- Flux DaggerMid-Marathon
- Better Luck Next TimeMid-Marathon
- Grand AzulaMarathon
- SpellbreakerMid-Marathon
- Peak CrownMarathon
- Zero MercyMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).