Team report · Lower league

Latin Racing

Power 51.3 · #14 of 26 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Latin Racing
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
Final Masquerade
Middle
top 3 0/3
Top 32%
Middle
won 0/3
Bottom 36%
won 1/3
★Top 12%
top 3 2/3
Bottom 27%
top 3 0/3
Flame Dash
★Top 1%
top 3 2/3
Top 16%
Middle
won 2/3
★Top 3%
won 1/3
Middle
Bottom 34%
top 3 1/3
Livid Jaguar
Top 23%
Bottom 33%
Top 32%
Bottom 33%
Bottom 36%
Phantom Panther
Bottom 30%
Solar Surge
★Top 31%
won 2/3
Forge Serpent
Top 23%
top 3 0/3
Top 12%
★Top 34%
Middle
Middle
top 3 0/3
Top 27%
top 3 1/3
Zoey
Top 14%
★Top 5%
top 3 0/3
Nova Nectar
Top 37%
top 3 3/3
Bottom 36%
won 1/3
Middle
top 3 0/3
Angry Dan isn't Fun
Bottom 26%
top 3 2/3
Middle
top 3 1/3
Cursed Monolith
Top 19%
top 3 1/3
Swift Fist
★Top 26%
top 3 2/3
★Top 5%
★Top 25%
won 1/3
Top 14%
top 3 1/3
Spellbreaker
Bottom 16%
Bottom 16%
won 0/3
Top 32%
top 3 1/3
Frost Rocket
Bottom 8%
Middle
Bottom 9%
Bottom 24%
Grand Azula
Middle
top 3 1/3
Bottom 39%
Bottom 35%
Bottom 22%
top 3 0/3
She’s Extreme
Bottom 8%
won 1/3
Peak Crown
Middle
top 3 0/3
Bottom 35%
Top 28%
Middle
Top 31%
Middle
Drift Mirage
Bottom 20%
Middle
Starline
Middle
Flux Dagger
Middle
top 3 0/3
Middle
Bottom 23%
Bottom 37%
Bottom 39%
Violet Jaguar
Middle
Top 35%
Middle
Bottom 36%
Top 36%
top 3 0/3
Legacy Runner
Middle
Bottom 37%
Top 25%
Bottom 26%
Top 20%
top 3 0/3
First Light
Bottom 30%
Middle
Middle
Bottom 28%
Zero Mercy
Top 34%
Better Luck Next Time
Top 26%
Top 17%
top 3 1/3

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Final Masquerade280.9× avg
Flame Dash222.2× avg
Scarlet Panther211.0× avg
Livid Jaguar200.3× avg
Phantom Panther191.0× avg
Solar Surge181.4× avg
Forge Serpent180.5× avg
Zoey181.6× avg
Nova Nectar181.0× avg
Angry Dan isn't Fun181.2× avg
Cursed Monolith161.1× avg
Swift Fist151.4× avg
Spellbreaker120.3× avg
Frost Rocket122.3× avg
Grand Azula101.0× avg
She’s Extreme100.4× avg
Peak Crown90.0× avg
Drift Mirage90.7× avg
Starline91.3× avg
Flux Dagger60.9× avg
Violet Jaguar60.0× avg
Legacy Runner60.0× avg
First Light60.0× avg
Zero Mercy60.0× avg
Better Luck Next Time32.7× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%67%
22200m 6 gate WTA100%67%
31000m 1v1100%67%
42200m 6 gate madness100%33%
52000m 12 gate madness100%33%
61800m 24 gate madness100%67%
71600m 4 gate WTA100%33%
81200m 6 gate WTA100%67%
91600m 1v1100%33%
101000m 6 gate madness100%67%
111400m 12 gate madness100%33%
121000m 24 gate madness100%67%
131200m 4 gate WTA100%33%
142000m 6 gate WTA100%67%
151600m 1v1100%33%
161800m 6 gate madness100%100%
172000m 12 gate madness100%33%
182200m 24 gate madness98%—
191800m 4 gate WTA98%67%
201800m 6 gate WTA96%67%
212000m 1v192%—
221600m 6 gate madness88%67%
231000m 12 gate madness88%—
241200m 24 gate madness84%67%
251400m 4 gate WTA72%0%
261600m 6 gate WTA64%100%
271400m 1v150%100%
281800m 6 gate madness48%100%
291800m 12 gate madness40%—
302200m 24 gate madness34%—
311800m 4 gate WTA16%67%
322200m 6 gate WTA16%67%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).