No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.3/map | 2200m6 gate WTAavg 17% · 1.2/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m4 gate WTAavg 25% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map | 1800m24 gate madnessavg 13% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Final Masquerade | Middle top 3 0/3 | Top 32% | Middle won 0/3 | Bottom 36% won 1/3 | ★Top 12% top 3 2/3 | Bottom 27% top 3 0/3 | ||||
| Flame Dash | ★Top 1% top 3 2/3 | Top 16% | Middle won 2/3 | ★Top 3% won 1/3 | Middle | Bottom 34% top 3 1/3 | ||||
| Livid Jaguar | Top 23% | Bottom 33% | Top 32% | Bottom 33% | Bottom 36% | |||||
| Phantom Panther | Bottom 30% | |||||||||
| Solar Surge | ★Top 31% won 2/3 | |||||||||
| Forge Serpent | Top 23% top 3 0/3 | Top 12% | ★Top 34% | Middle | Middle top 3 0/3 | Top 27% top 3 1/3 | ||||
| Zoey | Top 14% | ★Top 5% top 3 0/3 | ||||||||
| Nova Nectar | Top 37% top 3 3/3 | Bottom 36% won 1/3 | Middle top 3 0/3 | |||||||
| Angry Dan isn't Fun | Bottom 26% top 3 2/3 | Middle top 3 1/3 | ||||||||
| Cursed Monolith | Top 19% top 3 1/3 | |||||||||
| Swift Fist | ★Top 26% top 3 2/3 | ★Top 5% | ★Top 25% won 1/3 | Top 14% top 3 1/3 | ||||||
| Spellbreaker | Bottom 16% | Bottom 16% won 0/3 | Top 32% top 3 1/3 | |||||||
| Frost Rocket | Bottom 8% | Middle | Bottom 9% | Bottom 24% | ||||||
| Grand Azula | Middle top 3 1/3 | Bottom 39% | Bottom 35% | Bottom 22% top 3 0/3 | ||||||
| She’s Extreme | Bottom 8% won 1/3 | |||||||||
| Peak Crown | Middle top 3 0/3 | Bottom 35% | Top 28% | Middle | Top 31% | Middle | ||||
| Drift Mirage | Bottom 20% | Middle | ||||||||
| Starline | Middle | |||||||||
| Flux Dagger | Middle top 3 0/3 | Middle | Bottom 23% | Bottom 37% | Bottom 39% | |||||
| Violet Jaguar | Middle | Top 35% | Middle | Bottom 36% | Top 36% top 3 0/3 | |||||
| Legacy Runner | Middle | Bottom 37% | Top 25% | Bottom 26% | Top 20% top 3 0/3 | |||||
| First Light | Bottom 30% | Middle | Middle | Bottom 28% | ||||||
| Zero Mercy | Top 34% | |||||||||
| Better Luck Next Time | Top 26% | Top 17% top 3 1/3 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).