Compare with
Losing the most points
- 1800m 24 gate madness 27% · 32nd of 37 · 15 rounds
- 1200m 4 gate WTA 27% · 35th of 37 · 15 rounds
- 2000m 1v1 33% · 31st of 37 · 16 rounds
Winning the most points
- 1200m 6 gate WTA 80% · 1st of 37 · 15 rounds
- 2000m 12 gate madness 60% · 12th of 40 · 30 rounds
- 1800m 6 gate madness 65% · 6th of 39 · 23 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 24 gate madness
← all coresLatin Racing
- Cold Rushbeats 81% · 5 races · 2 won · 2 top 3
- Darling Cashbeats 77% · 5 races · 0 won · 1 top 3
- Grand Nectarbeats 87% · 2 races · 0 won · 0 top 3
- Cryo Havocbeats 66% · 13 races · 0 won · 3 top 3
- Grace to Glorybeats 72% · 4 races · 2 won · 2 top 3
- Lightning Galebeats 64% · 8 races · 2 won · 3 top 3
- Legacy Runnerbeats 63% · 8 races · 0 won · 2 top 3
- Brutal Bulletbeats 64% · 5 races · 0 won · 0 top 3
- Peak Crownbeats 62% · 5 races · 1 won · 1 top 3
- Flame Dashbeats 67% · 2 races · 0 won · 0 top 3
- Titan Magebeats 57% · 15 races · 0 won · 3 top 3
- Nyxarabeats 57% · 10 races · 1 won · 1 top 3
- Radiant Blitzbeats 63% · 2 races · 0 won · 0 top 3
- Tidal Strikebeats 63% · 2 races · 0 won · 1 top 3
- Mistfallbeats 57% · 5 races · 0 won · 1 top 3
- Twilight Havocbeats 57% · 7 races · 0 won · 0 top 3
- Vesperabeats 58% · 4 races · 0 won · 0 top 3
- Violet Jaguarbeats 53% · 13 races · 1 won · 3 top 3
- Forge Serpentbeats 52% · 17 races · 1 won · 2 top 3
- Livid Jaguarbeats 51% · 17 races · 0 won · 2 top 3
- Petal Stormbeats 52% · 2 races · 0 won · 0 top 3
- Stormveilbeats 50% · 2 races · 1 won · 1 top 3
- Frozen Bladebeats 43% · 1 race · 0 won · 0 top 3
- Iron Dynamobeats 48% · 10 races · 0 won · 1 top 3
- Blue Vortexbeats 45% · 5 races · 0 won · 1 top 3
- Stormstridebeats 46% · 8 races · 0 won · 0 top 3
- Flux Daggerbeats 44% · 9 races · 0 won · 0 top 3
- Whispering Rainbeats 30% · 1 race · 0 won · 0 top 3
- Edge Pantherbeats 40% · 5 races · 0 won · 0 top 3
- Creeperbeats 39% · 6 races · 0 won · 1 top 3
- First Lightbeats 39% · 9 races · 0 won · 0 top 3
- Luna Reesebeats 39% · 9 races · 0 won · 0 top 3
- Hex Crusherbeats 37% · 6 races · 0 won · 0 top 3
- Ryuubeats 28% · 2 races · 0 won · 0 top 3
- Frost Rocketbeats 4% · 1 race · 0 won · 0 top 3
- Divine Riotbeats 34% · 8 races · 0 won · 0 top 3
- Quick Creambeats 11% · 2 races · 0 won · 0 top 3
- Starlinebeats 24% · 5 races · 0 won · 0 top 3
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
12000m 4 gate WTA100%40%
22200m 6 gate WTA100%41%
31000m 1v1100%33%
42200m 6 gate madness100%33%
52000m 12 gate madness100%60%
61800m 24 gate madness100%27%
71600m 4 gate WTA100%60%
81200m 6 gate WTA100%80%
91600m 1v1100%47%
101000m 6 gate madness100%40%
111400m 12 gate madness100%33%
121000m 24 gate madness100%60%
131200m 4 gate WTA100%27%
142000m 6 gate WTA100%40%
151600m 1v1100%47%
161800m 6 gate madness100%65%
172000m 12 gate madness100%60%
182200m 24 gate madness99%51%
191800m 4 gate WTA99%53%
201800m 6 gate WTA98%67%
212000m 1v196%33%
221600m 6 gate madness91%33%
231000m 12 gate madness82%43%
241200m 24 gate madness77%50%
251400m 4 gate WTA68%50%
261600m 6 gate WTA58%64%
271400m 1v149%36%
281800m 6 gate madness38%65%
291800m 12 gate madness30%60%
302200m 24 gate madness19%51%
311800m 4 gate WTA11%53%
322200m 6 gate WTA11%41%
332000m 1v17%33%
341800m 6 gate madness7%65%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).