Team report · all teams

Latin Racing

Power 36.7 · #29 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 0% · 24th of 26 · 7 rounds
  • 1600m 1v1 36% · 22nd of 29 · 14 rounds
  • 1400m 12 gate madness 14% · 26th of 26 · 7 rounds
Winning the most points
  • 2000m 12 gate madness 64% · 7th of 29 · 14 rounds
  • 1800m 24 gate madness 86% · 3rd of 26 · 7 rounds
  • 2000m 4 gate WTA 71% · 6th of 26 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Latin Racing
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map
Quick Cream
21%
top 3 0/7
46%
42%
top 3 2/3
9.3%
top 3 0/5
14%
20%
39%
20%
top 3 0/3
21%
won 2/5
46%
Edge Panther
27%
top 3 4/7
51%
49%
top 3 2/3
9.7%
top 3 0/3
14%
25%
46%
won 0/3
23%
top 3 0/3
26%
46%
Ryuu
20%
top 3 2/7
46%
47%
top 3 0/3
7.7%
top 3 1/5
12%
won 0/3
22%
46%
16%
top 3 0/3
21%
43%
Grand Nectar
17%
top 3 0/3
43%
48%
top 3 4/5
7.6%
top 3 0/5
12%
22%
42%
15%
top 3 0/3
18%
won 0/3
45%
Luna Reese
23%
top 3 2/3
45%
44%
8.9%
top 3 0/3
13%
won 0/3
20%
43%
19%
top 3 0/3
23%
44%
Reese Dylan
28%
top 3 1/3
49%
50%
12%
top 3 1/3
16%
won 2/3
26%
48%
25%
top 3 1/3
27%
47%
Legacy Runner
26%
top 3 2/3
51%
50%
top 3 1/1
14%
top 3 0/3
18%
27%
50%
24%
25%
49%
top 3 2/3
The Ice Cream Man
21%
top 3 0/3
52%
won 1/3
45%
top 3 0/1
13%
top 3 2/3
18%
21%
45%
19%
23%
55%
top 3 2/3
Grand Azula
24%
top 3 0/3
43%
47%
top 3 0/1
9.0%
top 3 0/3
14%
21%
44%
16%
24%
51%
top 3 2/3
First Light
21%
top 3 1/3
51%
won 1/3
44%
11%
top 3 0/3
15%
20%
45%
24%
22%
48%
Fuzzy Panda
13%
top 3 0/3
39%
32%
6.3%
top 3 0/3
8.4%
15%
won 0/3
48%
17%
13%
26%
Highland Trail
13%
top 3 0/3
37%
30%
8.0%
top 3 0/3
11%
14%
won 0/3
46%
15%
14%
38%
Titan Mage
23%
54%
57%
top 3 1/2
13%
top 3 0/5
18%
29%
49%
won 0/2
26%
24%
55%
top 3 1/2
Nyxara
29%
top 3 2/4
—
53%
12%
top 3 2/5
17%
won 0/2
25%
51%
20%
top 3 0/2
29%
53%
top 3 2/4
Tidal Strike
21%
top 3 1/4
46%
45%
6.9%
top 3 0/5
12%
won 0/3
18%
—
—
23%
53%
Lynx Mystic
—
47%
—
—
—
—
46%
23%
top 3 1/4
—
—
Twilight Havoc
17%
48%
52%
6.4%
top 3 0/2
10%
22%
46%
14%
19%
46%
Bold Nexus
—
52%
won 1/4
57%
—
—
25%
47%
16%
top 3 0/2
—
—
Saberwind
—
48%
44%
top 3 0/3
—
—
20%
49%
26%
top 3 0/2
—
—
Mistfall
30%
top 3 2/4
50%
54%
top 3 2/3
13%
top 3 0/3
17%
27%
34%
23%
29%
won 1/2
51%
Flux Dagger
26%
top 3 2/4
52%
51%
10%
top 3 2/3
15%
won 0/3
24%
—
—
26%
50%
Hyperstrike
26%
top 3 1/4
56%
54%
13%
top 3 0/3
17%
30%
46%
25%
26%
49%
top 3 0/2
Hex Crusher
26%
top 3 3/4
45%
45%
13%
top 3 1/5
17%
24%
—
19%
top 3 0/2
26%
50%
Dark Inheritance
—
—
60%
—
—
28%
48%
18%
top 3 0/2
—
—
Vivid Rebel
—
54%
40%
7.3%
top 3 0/3
11%
18%
48%
22%
top 3 2/2
—
41%
Divine Riot
26%
50%
won 2/4
55%
9.5%
13%
28%
51%
26%
top 3 1/2
26%
45%
Forge Serpent
29%
top 3 2/4
52%
49%
16%
top 3 0/3
20%
26%
—
—
28%
won 1/2
54%
Cryo Havoc
29%
48%
55%
15%
top 3 2/3
19%
29%
won 2/3
—
—
28%
55%
top 3 1/2
Stormstride
17%
top 3 0/4
52%
—
12%
16%
—
50%
★27%
17%
46%
Stormveil
22%
44%
—
12%
top 3 0/2
15%
—
45%
27%
21%
45%
Petal Storm
18%
top 3 0/4
—
49%
12%
top 3 0/2
16%
22%
—
18%
19%
won 1/2
49%
Burning Obelisk
—
45%
40%
10%
top 3 0/3
15%
18%
—
15%
—
50%
Flame Dash
★34%
52%
46%
15%
top 3 0/2
20%
won 0/2
21%
—
16%
★32%
55%
top 3 1/2
Swift Fist
25%
50%
54%
★18%
★22%
29%
49%
—
25%
57%
Violet Jaguar
22%
53%
51%
13%
17%
26%
won 1/3
50%
22%
top 3 0/2
22%
51%
Livid Jaguar
29%
50%
46%
13%
top 3 1/3
17%
won 1/3
21%
43%
23%
28%
49%
Vapor Blade
—
47%
49%
—
—
21%
45%
17%
—
—
Drift Mirage
—
46%
46%
13%
19%
23%
47%
won 0/2
24%
top 3 1/2
—
★59%
Lightning Gale
18%
—
51%
top 3 1/2
14%
19%
26%
won 1/2
—
—
19%
54%
Ashfall
—
—
—
—
—
—
44%
17%
top 3 0/2
—
—
Radiant Blitz
20%
—
★61%
12%
top 3 0/2
16%
won 1/2
★32%
—
—
21%
51%
Better Luck Next Time
30%
—
55%
—
—
29%
won 1/2
—
23%
29%
—
Phoenix Crown
—
50%
—
—
—
—
46%
—
—
—
Blueline Rebel
20%
52%
57%
8.8%
13%
26%
48%
19%
22%
48%
Divine Rush
—
52%
—
—
—
—
45%
—
—
—
Whispering Rain
—
★57%
51%
7.3%
12%
23%
51%
23%
—
48%
Cinder King
—
—
—
—
—
—
51%
25%
—
—
Grace to Glory
32%
47%
56%
15%
20%
30%
50%
22%
31%
55%

Cores in 1600m 6 gate madness

← all cores
Latin Racing
  • Vivid Rebeltop 3 0 of 2 (avg 50%) · from its times 55%
  • Divine Rushtop 3 1 of 2 (avg 50%) · from its times 53%
  • Flame Dashtop 3 1 of 2 (avg 50%) · from its times 52%
  • Flux Daggertop 3 1 of 2 (avg 50%) · from its times 52%
  • Edge Panthertop 3 2 of 3 (avg 50%) · from its times 51%
  • Reese Dylantop 3 1 of 3 (avg 50%) · from its times 49%
  • Lynx Mystictop 3 0 of 2 (avg 50%) · from its times 46%
  • Hex Crushertop 3 1 of 2 (avg 50%) · from its times 44%
  • Luna Reesetop 3 2 of 3 (avg 50%) · from its times 44%

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%71%
22200m 6 gate WTA100%44%
31000m 1v1100%0%
42200m 6 gate madness100%57%
52000m 12 gate madness100%64%
61800m 24 gate madness100%86%
71600m 4 gate WTA100%29%
81200m 6 gate WTA100%14%
91600m 1v1100%36%
101000m 6 gate madness100%43%
111400m 12 gate madness100%14%
121000m 24 gate madness100%29%
131200m 4 gate WTA100%29%
142000m 6 gate WTA100%14%
151600m 1v1100%36%
161800m 6 gate madness100%30%
172000m 12 gate madness100%64%
182200m 24 gate madness100%44%
191800m 4 gate WTA96%58%
201800m 6 gate WTA95%29%
212000m 1v192%14%
221600m 6 gate madness86%43%
231000m 12 gate madness78%80%
241200m 24 gate madness73%60%
251400m 4 gate WTA66%50%
261600m 6 gate WTA56%50%
271400m 1v140%50%
281800m 6 gate madness33%30%
291800m 12 gate madness26%50%
302200m 24 gate madness18%44%
311800m 4 gate WTA10%58%
322200m 6 gate WTA10%44%
332000m 1v15%14%
341800m 6 gate madness5%30%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).