- 1800m 4 gate WTA 33% · 19th of 22 · 6 rounds
- 2000m 6 gate WTA 45% · 13th of 25 · 9 rounds
- 1600m 24 gate WTA 47% · 11th of 23 · 7 rounds
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 33% 3r · 12th · 2.0/map | 67% 3r · 3rd · 1.1/map | 33% 6r · 19th · 2.0/map | — | 16% 5r · 21st · 1.7/map | ||
| 6 gate WTA | — | 28% 4r · 16th · 1.5/map | 45% 9r · 13th · 3.0/map | ||||
| 16 gate WTA | 0% 3r · 17th · 1.1/map | 33% 3r · 11th · 2.0/map | 33% 3r · 12th · 0.9/map | 100% 1r · 0.5/map | 50% 6r · 11th · 2.0/map | ||
| 24 gate WTA | 33% 3r · 11th · 1.0/map | 67% 3r · 4th · 1.0/map | 47% 7r · 11th · 3.4/map | 33% 3r · 9th · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1400m 6 gate WTA
← all cores- Angry Dan isn't Funbeats 65% · 4 races · 0 won · 3 top 3
- Livid Jaguarbeats 60% · 4 races · 1 won · 3 top 3
- Phantom Pantherbeats 35% · 4 races · 0 won · 1 top 3
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).