- 1800m 4 gate WTA 33% · 19th of 22 · 6 rounds
- 2000m 6 gate WTA 45% · 13th of 25 · 9 rounds
- 1600m 24 gate WTA 47% · 11th of 23 · 7 rounds
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1600m 24 gate WTA
← all cores- Legacy Runnerwon 2 of 7 (avg 4.2%) · from its times 5.5%
- Zoeywon 0 of 7 (avg 4.2%) · from its times 5.2%
- Livid Jaguarwon 0 of 7 (avg 4.2%) · from its times 5.1%
- Starlinewon 0 of 7 (avg 4.2%) · from its times 4.7%
- Cursed Monolithwon 0 of 7 (avg 4.2%) · from its times 4.3%
- Scarlet Pantherwon 0 of 7 (avg 4.2%) · from its times 4.2%
- First Lightwon 1 of 7 (avg 4.2%) · from its times 4.1%
- Swift Fistwon 0 of 7 (avg 4.2%) · from its times 3.9%
- Angry Dan isn't Funwon 0 of 7 (avg 4.2%) · from its times 3.7%
- Nova Nectarwon 0 of 7 (avg 4.2%) · from its times 2.8%
- She’s Extremewon 0 of 7 (avg 4.2%) · from its times 2.4%
- Phantom Pantherwon 0 of 7 (avg 4.2%) · from its times 2.2%
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).