Team report · Lower league

Latin Racing

Power 44.4 · #18 of 25 on Glory · Power Rankings
Compare with
Losing the most points
  • 1800m 4 gate WTA 33% · 19th of 22 · 6 rounds
  • 2000m 6 gate WTA 45% · 13th of 25 · 9 rounds
  • 1600m 24 gate WTA 47% · 11th of 23 · 7 rounds
Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Latin Racing
Core1600m24 gate WTAavg 4.2% · 3.4/map2000m6 gate WTAavg 17% · 3.0/map1200m6 gate WTAavg 17% · 2.1/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map2200m4 gate WTAavg 25% · 1.7/map1400m6 gate WTAavg 17% · 1.5/map1400m4 gate WTAavg 25% · 1.1/map
Phantom Panther
Bottom 14%
won 0/7
Bottom 10%
Bottom 8%
won 0/3
Bottom 6%
won 0/4
Bottom 8%
won 1/3
Livid Jaguar
Top 20%
won 0/7
Top 23%
Middle
Bottom 40%
won 0/3
Bottom 29%
won 1/4
Bottom 25%
won 1/3
Scarlet Panther
Top 39%
won 0/7
★Top 16%
★Top 1%
won 0/3
Angry Dan isn't Fun
Middle
won 0/7
Bottom 24%
won 0/3
Bottom 22%
won 0/4
Zoey
Top 20%
won 0/7
Middle
won 0/3
Nova Nectar
Bottom 32%
won 0/7
Bottom 36%
won 1/6
Flame Dash
Top 27%
★Top 1%
won 0/9
Top 24%
won 1/6
Middle
won 1/5
Starline
Top 28%
won 0/7
Top 34%
Bottom 30%
won 0/3
She’s Extreme
Bottom 22%
won 0/7
Bottom 38%
won 0/3
Solar Surge
Middle
Bottom 32%
won 0/3
Cursed Monolith
Top 37%
won 0/7
Frost Rocket
Top 30%
Top 38%
Bottom 26%
won 1/3
Top 37%
Bottom 9%
Bottom 37%
Bottom 14%
Bottom 40%
Bottom 31%
Forge Serpent
Top 25%
won 3/9
★Top 16%
won 0/6
Middle
Final Masquerade
Bottom 36%
won 1/9
Middle
won 0/6
Swift Fist
Middle
won 0/7
Middle
Middle
★Top 25%
won 1/6
Legacy Runner
★Top 13%
won 2/7
Bottom 30%
Middle
Top 28%
won 2/6
Bottom 32%
First Light
Top 40%
won 1/7
Bottom 39%
Middle
Drift Mirage
Middle
Middle
won 1/3
Middle
Bottom 36%
Bottom 32%
Spellbreaker
Bottom 10%
won 0/6
Bottom 21%
won 0/5
Grand Azula
Bottom 13%
Bottom 2%
Bottom 29%
won 0/6
Zero Mercy
Middle
won 0/6
Peak Crown
Bottom 34%
Middle
Middle
won 0/6
Middle
Violet Jaguar
Bottom 32%
Middle
Middle
Bottom 16%
Better Luck Next Time
Top 26%
Flux Dagger
Middle
Middle
Middle

Cores in 1800m 16 gate WTA

← all cores
Latin Racing

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%33%
21200m 6 gate WTA100%—
31400m 16 gate WTA100%33%
41600m 24 gate WTA100%47%
51800m 4 gate WTA100%33%
62000m 6 gate WTA100%45%
72200m 16 gate WTA100%50%
81200m 24 gate WTA100%33%
92200m 4 gate WTA100%16%
102000m 6 gate WTA100%45%
112200m 16 gate WTA100%50%
121600m 24 gate WTA100%47%
131400m 4 gate WTA100%67%
141400m 6 gate WTA100%28%
151000m 16 gate WTA100%0%
161400m 24 gate WTA100%67%
171000m 4 gate WTA100%33%
181200m 6 gate WTA100%—
191400m 16 gate WTA100%33%
201600m 24 gate WTA100%47%
211800m 4 gate WTA100%33%
222000m 6 gate WTA98%45%
231600m 16 gate WTA93%33%
241800m 24 gate WTA85%33%
252200m 4 gate WTA73%16%
261400m 6 gate WTA54%28%
271800m 16 gate WTA51%100%
281600m 24 gate WTA39%47%
291400m 4 gate WTA15%67%
301200m 6 gate WTA10%—
311000m 16 gate WTA7%0%
322200m 24 gate WTA7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).