Compare with
Losing the most points
- 1200m 6 gate WTA 2% · 32nd of 32 · 18 rounds
- 1000m 16 gate WTA 30% · 24th of 32 · 8 rounds
- 1200m 24 gate WTA 29% · 26th of 32 · 7 rounds
Winning the most points
- 1600m 24 gate WTA 63% · 4th of 32 · 25 rounds
- 2200m 16 gate WTA 71% · 5th of 32 · 14 rounds
- 2000m 6 gate WTA 57% · 10th of 32 · 21 rounds
Maps, best to worst
Strongest cores
- Flame Dash4.5× avg · 20 races
- Mistfall2.6× avg · 33 races
- Grace to Glory2.2× avg · 22 races
Cores that need work
- Quick Cream0.0× avg · 46 races
- Twilight Havoc0.0× avg · 42 races
- Tidal Strike0.0× avg · 33 races
Record by map
| Map | Maps W-L | Rounds for / against |
|---|---|---|
| Anchor | 1-1 | 31 / 32 |
| Glory | 2-5 | 94 / 107 |
| Measure | 2-5 | 76 / 105 |
| Miracles | 3-4 | 99 / 82 |
Roster · 25 cores
She’s ExtremeSwift FistSolar SurgePhantom PantherScarlet PantherLivid JaguarZoeyFinal MasqueradeAngry Dan isn't FunFrost RocketLegacy RunnerNova NectarFlame DashForge SerpentViolet JaguarDrift MirageFirst LightFlux DaggerBetter Luck Next TimeGrand AzulaCursed MonolithSpellbreakerPeak CrownStarlineZero Mercy
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).