Team report · Lower league

Latin Racing

Power 61.1 · #2 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate madness 45% · 17th of 26 · 11 rounds
Winning the most points
  • 2200m 6 gate madness 100% · 1st of 25 · 9 rounds
  • 2200m 1v1 75% · 4th of 25 · 10 rounds
  • 1000m 1v1 66% · 3rd of 26 · 18 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 2000m 6 gate madness

← all cores
Latin Racing

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%66%
21000m 6 gate madness100%52%
31200m 12 gate WTA100%60%
41400m 1v1100%33%
51200m 6 gate madness100%60%
61800m 1v1100%62%
71600m 6 gate madness100%60%
81800m 12 gate WTA100%40%
92200m 1v1100%75%
102000m 6 gate madness100%45%
112200m 6 gate madness100%100%
121000m 1v1100%66%
131000m 6 gate madness100%52%
141400m 1v1100%33%
151200m 6 gate madness100%60%
161800m 1v1100%62%
171600m 6 gate madness100%60%
182200m 1v1100%75%
191000m 1v196%66%
201200m 6 gate madness95%60%
212000m 6 gate madness87%45%
222200m 6 gate madness85%100%
232200m 1v185%75%
241000m 1v184%66%
251400m 1v176%33%
262000m 6 gate madness71%45%
271800m 1v162%62%
281000m 6 gate madness49%52%
292200m 1v136%75%
301200m 6 gate madness22%60%
311600m 6 gate madness16%60%
321200m 1v116%80%
332000m 6 gate madness7%45%
341400m 6 gate madness7%40%
351200m 6 gate madness5%60%
362200m 1v15%75%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).