- 2000m 6 gate madness 45% · 17th of 26 · 11 rounds
- 2200m 6 gate madness 100% · 1st of 25 · 9 rounds
- 2200m 1v1 75% · 4th of 25 · 10 rounds
- 1000m 1v1 66% · 3rd of 26 · 18 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 2200m1v1avg 50% · 3.3/map | 1200m6 gate madnessavg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Solar Surge | Top 18% won 12/18 | — | ★Top 5% top 3 5/10 | Top 20% | — | — | Top 17% top 3 6/11 | — | — | Top 39% won 0/5 |
| Final Masquerade | — | Top 7% won 7/10 | — | — | Top 9% top 3 4/11 | Bottom 32% | — | — | ★Top 5% top 3 6/9 | — |
| Scarlet Panther | Bottom 39% | — | Top 16% top 3 7/10 | Top 11% | — | — | Middle top 3 7/11 | Top 36% | — | ★Top 10% won 1/5 |
| Nova Nectar | — | — | — | Bottom 28% | Middle | Top 25% won 7/11 | — | Bottom 35% | — | — |
| Livid Jaguar | Bottom 7% | Middle | Bottom 38% top 3 5/10 | Bottom 32% | Top 35% | Bottom 33% | Bottom 8% | Middle | Middle | Top 35% won 0/5 |
| Angry Dan isn't Fun | Bottom 23% | — | Bottom 10% | Middle | — | Middle | Bottom 23% | Middle top 3 2/5 | — | Middle |
| Frost Rocket | Bottom 39% | Bottom 37% | Middle | Bottom 25% | — | Bottom 13% | Bottom 39% top 3 3/11 | Middle | Bottom 37% | Top 21% won 0/5 |
| Grand Azula | Bottom 9% | Top 37% | Bottom 1% | Bottom 11% | Top 39% top 3 5/11 | Bottom 36% | Bottom 8% | Bottom 7% | Top 37% | Bottom 5% |
| Phantom Panther | Bottom 27% | — | Middle | Middle won 1/3 | Middle | Top 10% | Bottom 24% | Top 14% top 3 3/5 | — | Bottom 15% |
| Flame Dash | — | Top 20% | — | Bottom 7% | ★Top 5% top 3 5/11 | Bottom 31% | — | Top 27% | Top 20% | — |
| Zoey | Bottom 32% | ★Top 6% | Top 5% | Top 31% | — | ★Top 7% | Bottom 32% | ★Top 8% | Top 6% | Top 12% won 1/5 |
| Swift Fist | Middle | Top 12% | Middle | — | Middle | Top 14% | Middle | Middle | Top 13% | Top 34% |
| Spellbreaker | — | Top 20% | — | — | Top 6% | — | — | — | Top 14% top 3 8/9 | — |
| Forge Serpent | — | Top 24% | — | — | Top 25% | Middle | — | Top 27% | Top 26% top 3 6/9 | — |
| Starline | Bottom 22% | Bottom 24% | Middle | Bottom 13% | — | — | Bottom 24% | Middle | Bottom 26% | Top 12% won 1/5 |
| Cursed Monolith | ★Top 9% | — | Top 33% | Bottom 24% | — | Top 15% | ★Top 10% | Middle top 3 3/5 | — | Top 30% |
| Legacy Runner | Top 39% | Middle | Bottom 11% | Bottom 32% | Middle | Middle | Top 39% | Top 40% | Middle | Top 40% |
| She’s Extreme | Bottom 31% | — | Middle | ★Top 9% | — | — | Bottom 31% | Bottom 19% | — | Bottom 23% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).