Team report · Lower league

Latin Racing

Power 61.1 · #2 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate madness 45% · 17th of 26 · 11 rounds
Winning the most points
  • 2200m 6 gate madness 100% · 1st of 25 · 9 rounds
  • 2200m 1v1 75% · 4th of 25 · 10 rounds
  • 1000m 1v1 66% · 3rd of 26 · 18 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Latin Racing
Core1000m1v1avg 50% · 3.8/map2200m1v1avg 50% · 3.3/map1200m6 gate madnessavg 50% · 3.2/map1400m1v1avg 50% · 2.8/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Solar Surge
Top 18%
won 12/18
—
★Top 5%
top 3 5/10
Top 20%
—
—
Top 17%
top 3 6/11
—
—
Top 39%
won 0/5
Final Masquerade
—
Top 7%
won 7/10
—
—
Top 9%
top 3 4/11
Bottom 32%
—
—
★Top 5%
top 3 6/9
—
Scarlet Panther
Bottom 39%
—
Top 16%
top 3 7/10
Top 11%
—
—
Middle
top 3 7/11
Top 36%
—
★Top 10%
won 1/5
Nova Nectar
—
—
—
Bottom 28%
Middle
Top 25%
won 7/11
—
Bottom 35%
—
—
Livid Jaguar
Bottom 7%
Middle
Bottom 38%
top 3 5/10
Bottom 32%
Top 35%
Bottom 33%
Bottom 8%
Middle
Middle
Top 35%
won 0/5
Angry Dan isn't Fun
Bottom 23%
—
Bottom 10%
Middle
—
Middle
Bottom 23%
Middle
top 3 2/5
—
Middle
Frost Rocket
Bottom 39%
Bottom 37%
Middle
Bottom 25%
—
Bottom 13%
Bottom 39%
top 3 3/11
Middle
Bottom 37%
Top 21%
won 0/5
Grand Azula
Bottom 9%
Top 37%
Bottom 1%
Bottom 11%
Top 39%
top 3 5/11
Bottom 36%
Bottom 8%
Bottom 7%
Top 37%
Bottom 5%
Phantom Panther
Bottom 27%
—
Middle
Middle
won 1/3
Middle
Top 10%
Bottom 24%
Top 14%
top 3 3/5
—
Bottom 15%
Flame Dash
—
Top 20%
—
Bottom 7%
★Top 5%
top 3 5/11
Bottom 31%
—
Top 27%
Top 20%
—
Zoey
Bottom 32%
★Top 6%
Top 5%
Top 31%
—
★Top 7%
Bottom 32%
★Top 8%
Top 6%
Top 12%
won 1/5
Swift Fist
Middle
Top 12%
Middle
—
Middle
Top 14%
Middle
Middle
Top 13%
Top 34%
Spellbreaker
—
Top 20%
—
—
Top 6%
—
—
—
Top 14%
top 3 8/9
—
Forge Serpent
—
Top 24%
—
—
Top 25%
Middle
—
Top 27%
Top 26%
top 3 6/9
—
Starline
Bottom 22%
Bottom 24%
Middle
Bottom 13%
—
—
Bottom 24%
Middle
Bottom 26%
Top 12%
won 1/5
Cursed Monolith
★Top 9%
—
Top 33%
Bottom 24%
—
Top 15%
★Top 10%
Middle
top 3 3/5
—
Top 30%
Legacy Runner
Top 39%
Middle
Bottom 11%
Bottom 32%
Middle
Middle
Top 39%
Top 40%
Middle
Top 40%
She’s Extreme
Bottom 31%
—
Middle
★Top 9%
—
—
Bottom 31%
Bottom 19%
—
Bottom 23%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Solar Surge491.2× avg
Final Masquerade351.1× avg
Scarlet Panther261.4× avg
Nova Nectar211.3× avg
Livid Jaguar201.1× avg
Angry Dan isn't Fun200.5× avg
Frost Rocket160.5× avg
Grand Azula160.8× avg
Phantom Panther130.8× avg
Flame Dash110.9× avg
Zoey101.2× avg
Swift Fist102.1× avg
Spellbreaker91.8× avg
Forge Serpent91.3× avg
Starline52.4× avg
Cursed Monolith51.2× avg
Legacy Runner52.4× avg
She’s Extreme51.2× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%66%
21000m 6 gate madness100%52%
31200m 12 gate WTA100%60%
41400m 1v1100%33%
51200m 6 gate madness100%60%
61800m 1v1100%62%
71600m 6 gate madness100%60%
81800m 12 gate WTA100%40%
92200m 1v1100%75%
102000m 6 gate madness100%45%
112200m 6 gate madness100%100%
121000m 1v1100%66%
131000m 6 gate madness100%52%
141400m 1v1100%33%
151200m 6 gate madness100%60%
161800m 1v1100%62%
171600m 6 gate madness100%60%
182200m 1v1100%75%
191000m 1v196%66%
201200m 6 gate madness95%60%
212000m 6 gate madness87%45%
222200m 6 gate madness85%100%
232200m 1v185%75%
241000m 1v184%66%
251400m 1v176%33%
262000m 6 gate madness71%45%
271800m 1v162%62%
281000m 6 gate madness49%52%
292200m 1v136%75%
301200m 6 gate madness22%60%
311600m 6 gate madness16%60%
321200m 1v116%80%
332000m 6 gate madness7%45%
341400m 6 gate madness7%40%
351200m 6 gate madness5%60%
362200m 1v15%75%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).