Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 37% 27r · 37th · 3.9/map | — | 43% 19r · 27th · 2.8/map | — | 42% 17r · 31st · 2.6/map | — | 45% 24r · 28th · 3.4/map |
| 6 gate madness | 32% 17r · 35th · 2.5/map | 33% 21r · 37th · 3.3/map | — | 50% 14r · 21st · 2.1/map | 44% 18r · 28th · 2.8/map | 29% 14r · 34th · 2.0/map | |
| 12 gate WTA | 29% 7r · 36th · 1.0/map | 57% 7r · 13th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 1v1
✕ closeNo races in this segment.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).