Team report · all teams

Latin Racing

Power 49.6 · #19 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate madness 14% · 31st of 32 · 7 rounds
  • 1000m 6 gate madness 11% · 32nd of 32 · 6 rounds
  • 2200m 1v1 44% · 20th of 32 · 8 rounds
Winning the most points
  • 1000m 1v1 74% · 1st of 33 · 8 rounds
  • 1800m 1v1 89% · 2nd of 32 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Latin Racing
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Titan Mage
49%
48%
54%
53%
54%
55%
won 3/3
49%
top 3 1/3
55%
55%
top 3 1/2
7.1%
Nyxara
51%
—
53%
48%
★58%
top 3 3/7
52%
51%
—
53%
top 3 0/2
—
Flame Dash
—
—
54%
won 2/4
43%
58%
47%
—
52%
top 3 3/3
55%
top 3 2/2
—
Swift Fist
49%
48%
top 3 2/4
55%
—
50%
53%
49%
top 3 0/3
50%
57%
8.2%
won 0/1
Tidal Strike
—
42%
top 3 2/4
52%
—
54%
47%
—
43%
top 3 1/2
53%
4.3%
won 0/1
Drift Mirage
47%
won 3/4
47%
★57%
49%
won 2/3
—
46%
46%
46%
★59%
7.7%
Forge Serpent
—
—
53%
—
53%
49%
won 2/3
—
52%
54%
top 3 2/2
—
Lynx Mystic
46%
48%
—
48%
—
—
45%
46%
top 3 0/3
—
top 3 0/2
6.4%
Stormstride
50%
won 3/4
47%
47%
51%
38%
—
50%
52%
46%
9.0%
won 0/1
Bold Nexus
47%
48%
—
48%
won 1/3
—
54%
46%
52%
—
4.6%
won 0/1
Mistfall
34%
—
51%
won 1/4
50%
55%
53%
29%
50%
51%
—
Saberwind
49%
52%
top 3 1/4
—
51%
—
46%
49%
47%
—
7.3%
won 0/1
Quick Cream
39%
44%
47%
43%
45%
top 3 1/4
44%
35%
45%
46%
6.2%
won 0/1
Burning Obelisk
—
46%
top 3 2/3
50%
39%
—
43%
—
44%
50%
6.0%
won 1/1
Stormveil
45%
43%
46%
49%
42%
top 3 1/3
—
44%
42%
45%
6.7%
won 0/1
Ashfall
44%
40%
—
46%
—
—
42%
top 3 1/3
—
—
4.7%
Phoenix Crown
46%
40%
—
—
—
—
43%
top 3 2/3
49%
—
4.2%
won 0/1
Divine Riot
51%
49%
46%
50%
53%
54%
52%
50%
top 3 1/3
45%
6.5%
Ryuu
46%
41%
45%
40%
46%
top 3 3/4
48%
45%
45%
43%
5.2%
Vapor Blade
45%
43%
—
48%
—
49%
42%
top 3 0/3
46%
—
4.3%
Violet Jaguar
50%
51%
51%
48%
47%
51%
50%
top 3 1/3
54%
51%
8.6%
Edge Panther
46%
45%
top 3 1/3
47%
46%
52%
49%
45%
51%
46%
6.6%
Livid Jaguar
43%
47%
top 3 2/3
49%
48%
52%
47%
42%
50%
49%
8.1%
Hex Crusher
—
—
50%
44%
50%
top 3 0/3
46%
—
44%
50%
—
Grace to Glory
50%
45%
54%
47%
58%
55%
51%
46%
top 3 0/2
55%
6.9%
Luna Reese
43%
41%
45%
43%
47%
45%
41%
44%
top 3 2/2
44%
5.3%
Vivid Rebel
48%
46%
44%
49%
—
42%
48%
55%
41%
top 3 1/2
5.8%
Divine Rush
45%
47%
—
—
—
—
44%
53%
—
7.3%
won 0/1
Flux Dagger
—
45%
50%
—
53%
51%
—
52%
50%
5.0%
won 0/1
Twilight Havoc
46%
41%
48%
45%
47%
51%
43%
47%
46%
4.3%
won 0/1
Cryo Havoc
—
43%
54%
—
54%
54%
—
47%
55%
5.0%
Hyperstrike
46%
★64%
49%
50%
52%
53%
46%
57%
49%
★11%
Radiant Blitz
—
—
51%
—
44%
★58%
—
—
51%
—
Lightning Gale
—
—
53%
—
40%
51%
—
—
54%
—
Whispering Rain
51%
46%
48%
★54%
—
51%
51%
★61%
48%
5.2%
Better Luck Next Time
—
—
—
46%
56%
54%
—
—
—
—

Cores in 1400m 6 gate madness

← all cores
Latin Racing
  • Divine Riottop 3 1 of 1 (avg 50%) · from its times 50%
  • Lynx Mystictop 3 1 of 1 (avg 50%) · from its times 48%
  • Ashfalltop 3 1 of 1 (avg 50%) · from its times 44%

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%74%
21000m 6 gate madness100%11%
31200m 12 gate WTA100%50%
41400m 1v1100%50%
51200m 6 gate madness100%48%
61800m 1v1100%89%
71600m 6 gate madness100%29%
81800m 12 gate WTA100%100%
92200m 1v1100%44%
102000m 6 gate madness100%14%
112200m 6 gate madness100%52%
121000m 1v1100%74%
131000m 6 gate madness100%11%
141400m 1v1100%50%
151200m 6 gate madness100%48%
161800m 1v1100%89%
171600m 6 gate madness100%29%
182200m 1v199%44%
191000m 1v199%74%
201200m 6 gate madness99%48%
212000m 6 gate madness96%14%
222200m 6 gate madness91%52%
232200m 1v185%44%
241000m 1v180%74%
251400m 1v175%50%
262000m 6 gate madness67%14%
271800m 1v159%89%
281000m 6 gate madness54%11%
292200m 1v138%44%
301200m 6 gate madness28%48%
311600m 6 gate madness20%29%
321200m 1v120%0%
332000m 6 gate madness9%14%
341400m 6 gate madness9%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).