Compare with
Power
49.6
19th of 33 on Anchor
Standings
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Matches
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Next match
None scheduled
Best map
Anchor
Power 49.6 · 19th · 1–1
Worst map
Measure
Power 36.7 · 29th · 2–5
Below average
Miracles
Power 45.7 · 20th · 3–4
Below average
Glory
Power 45.3 · 24th · 2–5
Where do we lose the most points?
2000m 6 gate madness14%
1000m 6 gate madness11%
2200m 1v144%
Where we win them
1000m 1v174%
1800m 1v189%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Where are they better than us?
Pick a team to compare with.
› Roster · 25 coresby distance type
Sprint · 6
- She’s ExtremeSprint
- Solar SurgeSprint
- Scarlet PantherSprint
- Frost RocketSprint-Mid
- Drift MirageSprint-Mid
- Cursed MonolithSprint
Mid · 2
- Violet JaguarMid
- StarlineMid
Marathon · 17
- Swift FistMarathon
- Phantom PantherMarathon
- Livid JaguarMarathon
- ZoeyMid-Marathon
- Final MasqueradeMarathon
- Angry Dan isn't FunMid-Marathon
- Legacy RunnerMid-Marathon
- Nova NectarMid-Marathon
- Flame DashMarathon
- Forge SerpentMarathon
- First LightMarathon
- Flux DaggerMid-Marathon
- Better Luck Next TimeMid-Marathon
- Grand AzulaMarathon
- SpellbreakerMid-Marathon
- Peak CrownMarathon
- Zero MercyMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).