Compare with
Losing the most points
- 2000m 6 gate madness 14% · 31st of 32 · 7 rounds
- 1000m 6 gate madness 11% · 32nd of 32 · 6 rounds
- 2200m 1v1 44% · 20th of 32 · 8 rounds
Winning the most points
- 1000m 1v1 74% · 1st of 33 · 8 rounds
- 1800m 1v1 89% · 2nd of 32 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 74% 8r · 1st · 3.8/map | 0% 1r · 0.2/map | 50% 6r · 17th · 2.7/map | — | 89% 6r · 2nd · 2.6/map | — | 44% 8r · 20th · 3.2/map |
| 6 gate madness | 11% 6r · 32nd · 2.5/map | 48% 7r · 17th · 3.3/map | 100% 1r · 0.1/map | 29% 5r · 26th · 2.2/map | 14% 7r · 31st · 2.7/map | 52% 4r · 18th · 1.9/map | |
| 12 gate WTA | 50% 2r · 1.0/map | 100% 2r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 1v1
← all coresLatin Racing
- Flame Dashbeats 50% · 4 races · 2 won · 4 top 3
- Mistfallbeats 25% · 4 races · 1 won · 4 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%74%
21000m 6 gate madness100%11%
31200m 12 gate WTA100%50%
41400m 1v1100%50%
51200m 6 gate madness100%48%
61800m 1v1100%89%
71600m 6 gate madness100%29%
81800m 12 gate WTA100%100%
92200m 1v1100%44%
102000m 6 gate madness100%14%
112200m 6 gate madness100%52%
121000m 1v1100%74%
131000m 6 gate madness100%11%
141400m 1v1100%50%
151200m 6 gate madness100%48%
161800m 1v1100%89%
171600m 6 gate madness100%29%
182200m 1v199%44%
191000m 1v199%74%
201200m 6 gate madness99%48%
212000m 6 gate madness96%14%
222200m 6 gate madness91%52%
232200m 1v185%44%
241000m 1v180%74%
251400m 1v175%50%
262000m 6 gate madness67%14%
271800m 1v159%89%
281000m 6 gate madness54%11%
292200m 1v138%44%
301200m 6 gate madness28%48%
311600m 6 gate madness20%29%
321200m 1v120%0%
332000m 6 gate madness9%14%
341400m 6 gate madness9%100%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).