Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- Wanted Dead Or A Wildtop 3 9 of 32 (avg 13%) · league rank Top 12% (16%)
- Odins Vaulttop 3 5 of 23 (avg 13%) · league rank Top 14% (16%)
- God Let Me Be Backtop 3 7 of 35 (avg 13%) · league rank Top 20% (15%)
- Five Horsemantop 3 6 of 36 (avg 13%) · league rank Top 23% (14%)
- If Suck Blame Myselftop 3 10 of 38 (avg 13%) · league rank Top 24% (14%)
- Might As Well Give It A Gotop 3 4 of 26 (avg 13%) · league rank Top 34% (13%)
- Iterotop 3 6 of 32 (avg 13%) · league rank Middle (12%)
- If This Suck I Blame MRNFTtop 3 2 of 26 (avg 13%) · league rank Middle (12%)
- Dr. Rock & the Riff Reactortop 3 4 of 47 (avg 13%) · league rank Bottom 38% (9.4%)
- Supersizedtop 3 2 of 25 (avg 13%) · league rank Bottom 27% (8.3%)
- FRKN Bananastop 3 0 of 23 (avg 13%) · league rank Bottom 20% (7.7%)
- Immortal Desiretop 3 2 of 26 (avg 13%) · league rank Bottom 20% (7.6%)
- Roobettop 3 1 of 32 (avg 13%) · league rank Bottom 17% (7.3%)
- Flight Modetop 3 2 of 37 (avg 13%) · league rank Bottom 16% (7.3%)
- Captain Deathtop 3 1 of 38 (avg 13%) · league rank Bottom 7% (6.6%)
- Fighter Pittop 3 1 of 36 (avg 13%) · league rank Bottom 4% (6.4%)
- If Sucks Blame TPJunkietop 3 0 of 38 (avg 13%) · league rank Bottom 2% (6.4%)
- Zeus vs Hades – Gods of Wartop 3 0 of 26 (avg 13%) · league rank Bottom 2% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).