Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 24 gate WTA
✕ close- Five Horsemanwon 1 of 12 (avg 4.2%) · league rank Top 11% (5.7%)
- Might As Well Give It A Gowon 2 of 12 (avg 4.2%) · league rank Top 13% (5.4%)
- Wanted Dead Or A Wildwon 0 of 12 (avg 4.2%) · league rank Top 31% (4.5%)
- If This Suck I Blame MRNFTwon 0 of 12 (avg 4.2%) · league rank Middle (3.7%)
- God Let Me Be Backwon 0 of 12 (avg 4.2%) · league rank Middle (3.3%)
- Iterowon 1 of 12 (avg 4.2%) · league rank Bottom 39% (3.1%)
- Odins Vaultwon 0 of 12 (avg 4.2%) · league rank Bottom 36% (3.0%)
- Immortal Desirewon 0 of 12 (avg 4.2%) · league rank Bottom 34% (2.9%)
- Roobetwon 0 of 12 (avg 4.2%) · league rank Bottom 8% (2.1%)
- Fighter Pitwon 1 of 12 (avg 4.2%) · league rank Bottom 5% (2.1%)
- Zeus vs Hades – Gods of Warwon 0 of 12 (avg 4.2%) · league rank Bottom 4% (2.1%)
- FRKN Bananaswon 0 of 12 (avg 4.2%) · league rank Bottom 4% (2.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).