Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2000m 22 gate WTA
✕ close- Odins Vaultwon 2 of 26 (avg 4.5%) · league rank Top 4% (7.3%)
- God Let Me Be Backwon 3 of 14 (avg 4.5%) · league rank Top 10% (6.3%)
- Might As Well Give It A Gowon 2 of 26 (avg 4.5%) · league rank Top 16% (5.7%)
- Wanted Dead Or A Wildwon 1 of 27 (avg 4.5%) · league rank Top 20% (5.4%)
- If This Suck I Blame MRNFTwon 0 of 26 (avg 4.5%) · league rank Top 21% (5.3%)
- If Suck Blame Myselfwon 2 of 37 (avg 4.5%) · league rank Top 34% (4.4%)
- Five Horsemanwon 2 of 27 (avg 4.5%) · league rank Middle (4.0%)
- Iterowon 0 of 15 (avg 4.5%) · league rank Bottom 31% (2.7%)
- Flight Modewon 0 of 25 (avg 4.5%) · league rank Bottom 31% (2.7%)
- FRKN Bananaswon 0 of 26 (avg 4.5%) · league rank Bottom 29% (2.6%)
- Dr. Rock & the Riff Reactorwon 0 of 25 (avg 4.5%) · league rank Bottom 29% (2.6%)
- Immortal Desirewon 0 of 25 (avg 4.5%) · league rank Bottom 28% (2.6%)
- Supersizedwon 1 of 13 (avg 4.5%) · league rank Bottom 23% (2.5%)
- Roobetwon 0 of 15 (avg 4.5%) · league rank Bottom 11% (2.3%)
- Fighter Pitwon 0 of 26 (avg 4.5%) · league rank Bottom 4% (2.3%)
- Captain Deathwon 0 of 25 (avg 4.5%) · league rank Bottom 3% (2.3%)
- Zeus vs Hades – Gods of Warwon 0 of 26 (avg 4.5%) · league rank Bottom 1% (2.3%)
- If Sucks Blame TPJunkiewon 0 of 25 (avg 4.5%) · league rank Bottom 1% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).