Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 16 gate WTA
✕ close- Wanted Dead Or A Wildwon 1 of 1 (avg 6.3%)
- Might As Well Give It A Gowon 5 of 13 (avg 6.3%) · league rank Top 5% (9.2%)
- Five Horsemanwon 2 of 12 (avg 6.3%) · league rank Top 9% (8.6%)
- Dr. Rock & the Riff Reactorwon 1 of 12 (avg 6.3%) · league rank Top 32% (6.9%)
- Odins Vaultwon 0 of 1 (avg 6.3%)
- Zeus vs Hades – Gods of Warwon 0 of 1 (avg 6.3%)
- FRKN Bananaswon 0 of 1 (avg 6.3%)
- If This Suck I Blame MRNFTwon 0 of 1 (avg 6.3%)
- Fighter Pitwon 0 of 1 (avg 6.3%)
- God Let Me Be Backwon 0 of 1 (avg 6.3%)
- Flight Modewon 0 of 12 (avg 6.3%) · league rank Bottom 31% (4.6%)
- Iterowon 0 of 12 (avg 6.3%) · league rank Bottom 29% (4.5%)
- Captain Deathwon 0 of 12 (avg 6.3%) · league rank Bottom 21% (4.0%)
- Supersizedwon 0 of 12 (avg 6.3%) · league rank Bottom 8% (3.4%)
- If Sucks Blame TPJunkiewon 0 of 12 (avg 6.3%) · league rank Bottom 5% (3.2%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).