Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 6 gate madness
✕ close- FRKN Bananastop 3 2 of 3 (avg 50%) · league rank Top 5% (62%)
- Wanted Dead Or A Wildtop 3 2 of 3 (avg 50%) · league rank Top 20% (58%)
- Odins Vaulttop 3 1 of 3 (avg 50%) · league rank Top 26% (57%)
- Supersizedtop 3 2 of 4 (avg 50%) · league rank Middle (54%)
- Roobettop 3 1 of 4 (avg 50%) · league rank Bottom 39% (52%)
- Five Horsemantop 3 2 of 4 (avg 50%) · league rank Bottom 23% (48%)
- Iterotop 3 1 of 4 (avg 50%) · league rank Bottom 22% (48%)
- If Suck Blame Myselftop 3 0 of 4 (avg 50%) · league rank Bottom 14% (44%)
- Fighter Pittop 3 2 of 4 (avg 50%) · league rank Bottom 11% (43%)
- Captain Deathtop 3 1 of 4 (avg 50%) · league rank Bottom 6% (37%)
- If Sucks Blame TPJunkietop 3 2 of 4 (avg 50%) · league rank Bottom 3% (33%)
- Zeus vs Hades – Gods of Wartop 3 0 of 4 (avg 50%) · league rank Bottom 3% (32%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).